My review of Europe: Commander at War is up at Gamesquad (formerly Xtreme-Gamer, formerly Strategy Zone Online.)
Commander is one of those games that has some superior design but occasionally poor execution. The good parts of the game - and there are many - are often undone by an AI that has no teeth.
- The […]
Entries Tagged as 'Slitherine'
So Close…
July 15th, 2007 · 6 Comments
Tags: Slitherine · StrZone/XtrGamer
Commander: Europe at War - Early Moments
June 18th, 2007 · 5 Comments
I’ve mentioned Clash of Steel (no relation) a few times before. For me, it epitomizes the perfect light wargame. Units arrive, you place them, and then you run across a hex map of Europe killing Nazis.
Commander: Europe at War is better. It’s not perfect, by any means, but I’m pleasantly surprised. Matrix Games has had […]
Tags: Matrix · Slitherine · WW2
Developer Interview: Slitherine/Firepower
September 11th, 2006 · 2 Comments
Commander - Europe At War will add yet another title to an already long list of World War II games. Firepower Games is doing the lead programming work with Slitherine adding their experience in development and publicity. Iain McNeil of Slitherine and John Persson from Firepower agreed to answer a few questions about the upcoming […]
Tags: Interview · Slitherine
