With Sins of a Solar Empire being an even bigger hit than anyone imagined, it makes sense for Stardock to seek out and publish other games. They now have, after all, thousands and thousands of consumers who may have not even tried Galactic Civilizations.
Today, Stardock and Gas Powered Games announced their publishing partnership for […]
Entries Tagged as 'Gas Powered Games'
Demigod Finds A Publisher
April 7th, 2008 · 2 Comments
Tags: Gas Powered Games · Stardock
GDC RTS podcast
February 21st, 2008 · 1 Comment
Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general.
The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you get […]
Tags: CGW · GDC · Gas Powered Games · RTS · Relic
“The economics are ugly”
February 20th, 2008 · 22 Comments
In an interview with IGN, Chris Taylor of Gas Powered Games makes it clear that he is not optimistic about the future of the PC as a gaming platform, even for such dyed-in-the-wool PC genres like real time strategy.
It’s just a good business decision to have your game of any kind on a console where […]
Tags: Consoles · Design · Gas Powered Games · RTS
Minotaurs in Armor
January 8th, 2008 · 3 Comments
I’m not a huge Supreme Commander fan. It’s a game I respect more than I like, since I get what Gas Powered Games is trying to do though it doesn’t scratch any of my personal itches.
But when their next game, Demigod, has images like this, it would be curmudgeonly of me not to get a […]
Tags: Gas Powered Games
Chris Taylor on SupCom
March 8th, 2007 · No Comments
This morning, in a mostly rambling speech about the development of Supreme Commander, Chris Taylor came out looking like one of the most optimistic game designers out there. He once again talked about how the crunch-time/overtime filled development cycle is an unnecessary evil that produces worse games and bitter employees. He ridiculed the idea […]
Tags: GDC · Gas Powered Games
You read it here first…
February 7th, 2007 · 8 Comments
Six months ago, I hypothesized that Supreme Commander’s use of a super zoom could lead to players’ ignoring all the artwork and animation so they could look at the big picture strategic zoom. Why deprive yourself of more information in real time combat by sticking close to ground level?
Now, Gamespy’s Allen Rausch is saying pretty […]
Tags: Gas Powered Games · RTS
