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Entries from June 30th, 2010

What A Strange Idea

June 30th, 2010 · 6 Comments · Design

While looking through the Steam sales over the last few days, I noticed a game I had never heard of – The Great Art Race. It was bundled with two games I *had* heard of (Patrician 3 and Darkstar One) and I can’t say that the bundle made a lot of thematic sense. A reliable […]

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Three Moves Ahead Episode 71: Disciples 3, Heroes of Might and Magic and Other Games Like That

June 28th, 2010 · 23 Comments · Podcast, Three Moves Ahead

  Gameshark’s Editor in Chief Bill Abner joins Troy, Rob and Bruce to talk about Disciples 3, Heroes of Might and Magic, Jagged Alliance, King’s Bounty – strategy games with tactical components. To what extent are these RPGs? What differentiates a good one from a bad one? Bruce mentions Odium again. The good doctor also […]

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Hegemony: Philip of Macedon Review

June 25th, 2010 · 3 Comments · Ancients, Gameshark, Review, RTS

You can read my full thoughts on Hegemony at Gameshark. Hegemony is one of those games that makes me hate the fact we are expected to score reviews. How do I weigh the charm and intuitiveness of the design against the constant interruptions of rebellions and unexpected attacks? Am I expected to know how readers […]

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Three Moves Ahead Episode 70: E3 Recap, Risk and 1C

June 23rd, 2010 · 7 Comments · E3, Podcast, Three Moves Ahead

  With E3 2010 in the books, Troy talks about what he saw and is generally concerned about how “everything fits together”. Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco. Also, bonus tip on how not to […]

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The Return of CivAnon

June 22nd, 2010 · 9 Comments · Firaxis, Industry

I loved this marketing campaign when 2k and Firaxis did it for Civilization 4. Happy to see it is back

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E3 2010

June 19th, 2010 · 20 Comments · E3

So I didn’t get any more than one fifteen minute podcast done. Scheduling proved very difficult this year, and even if I had scheduled things, I had appointments bumped and moved and delayed all week so there would have been no guarantee of anything during the day and people were busy at night. Some thoughts: […]

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