Flash of Steel header image 4

Entries from June 16th, 2010

Three Moves Ahead Episode 69: E3 Special Short with Jon Shafer

June 16th, 2010 · 8 Comments · Firaxis, Podcast, Three Moves Ahead

  Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming. Listen here. RSS here. Subscribe on iTunes.

[Read more →]

Tags:

Out of the Park Baseball 11 And Some Thoughts on Role Playing

June 11th, 2010 · 10 Comments · Baseball, Review

If you listened to the podcast a couple of weeks ago, then you know that I ruined my computer by being an idiot. My good friend Loyd Case set me up with a new one at a great price (I am forever in his debt) and I’m now in the stage of restoring what was […]

[Read more →]

Tags:

New Civilization 5 Info

June 10th, 2010 · 8 Comments · Firaxis

And just in time for E3. Not every Civ gets a unique building – some get two unique units. No Zulus.

[Read more →]

Tags:

Three Moves Ahead Episode 68: Selling Strategy

June 8th, 2010 · 4 Comments · Industry, Podcast, Three Moves Ahead

  This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer (Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR, Stardock water carrier) to talk about marketing strategy games in this gaming and business environment. Is strategy gaming really dead? How do you find new audiences and keep the old ones? […]

[Read more →]

Tags:

Jumping the Shark Podcast Appearance

June 7th, 2010 · 3 Comments · Gameshark, Podcast

I was a guest on this week’s Jumping the Shark, the official podcast of Gameshark.com, one the last places that will let me review things for money. If you are familiar with podcasts, the JTS format should be obvious. They start talking about the games they are playing (I talked Hegemony and Din’s Curse) and […]

[Read more →]

Tags:

Christopher Tin on Composition for Civilization

June 5th, 2010 · 10 Comments · Music

When you write a long form feature story, you get a lot of stuff you never use. Good stuff, too. Things that are interesting but don’t work in the way you want the article to go, or that you don’t have room for or that are taking the questions well beyond the point where you […]

[Read more →]

Tags: