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Entries from March 31st, 2008

Slow Week

March 31st, 2008 · 3 Comments · Blogs

This will be a slow posting week, because the work week is anything but slow. I have one preview, two reviews, an interview to transcribe and some housework that can’t wait. Plus whatever else pops up in the interim and something always does. I still want to get more of my ancient series up, though. […]

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Now That’s Just Mean

March 28th, 2008 · 5 Comments · Design

In the life sim Kudos, your perpetually broke tosser had the option to buy a lottery ticket. My characters rarely had enough scratch to do it, but every now and then they’d drop a few bucks on the ticket. I didn’t expect game breaking piles of money, but an extra fifty pounds here or there […]

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Really?

March 27th, 2008 · 5 Comments · Paradox

Tom Chick has posted a little blurb about his encounter with Paradox lead designer Johan Andersson. Chick seems to think that I’m crazed with rage about how EU3 deviated from the historical path, which isn’t quite the case. I understand why Paradox did what it did for the reasons laid out in the linked story […]

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Print Screen

March 27th, 2008 · 4 Comments · Crispy Gamer, Print Screen

My new column for Crispy Gamer has finally gone live. It is called Print Screen and deals with books and film and where they meet the gaming world. It will run near the end of every month. There some layout issues with the column – no idea what’s happening there, but you can find each […]

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A Civ MMO?

March 27th, 2008 · 4 Comments · MMO

Quite a few blogs are pointing to a Take Two presentation that reveals that the company is considering potential of a Bioshock or Civilization online game/MMO. Here’s Stephen Totillo’s take. The presentation slide points to World of Warcraft as evidence of the potential size of the market. Which is sort of like pointing to the […]

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Colonization Retro AAR

March 25th, 2008 · 7 Comments · Blogs

The best thing about Rock, Paper, Shotgun is the comfort in finally having some serious PC gaming peers in a blogosphere dominated by console gaming. The second best thing RPS is that the team is full of great writers, each of whom has a unique voice. Some of us soldier on alone. The third best […]

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