Another tech entry, but there is a connection to game design so bear with me.
A couple of months ago I succumbed to Facebook pressure. Some old friends from college were using it to stay connected and they wanted me to be part of the fun. I signed on, and before I knew it I had […]
Entries from August 2007
Application Overload
August 31st, 2007 · 4 Comments
There Are Prizes For Games Writers?
August 31st, 2007 · No Comments
Apparently the UK has a Games Media Award. The finalists can be found here. The blog and podcast nominees are international (which PC Gamer podcast are they talking about?) but the writers and print publications are all Brits. And, in a very British way, the awards will be presented in a bar.
It is odd that […]
The Best Extension Ever
August 29th, 2007 · 5 Comments
I’m not a technology evangelist of any sort. I use things that work well and let me do the things that I like to do. I’m really a terrible fanboy.
But if you do any sort of research or writing, then this extension should persuade you of the virtues of Firefox. Zotero lets you create your […]
Tags: Me
PCGUK on Empire: Total War
August 28th, 2007 · 6 Comments
The PCGamer UK preview of the upcoming Empire: Total War is online, courtesy of Tim Edwards. Here are the highlights.
Formations are the new rock-paper-scissors of warfare. It’s all about arranging men in such a way as to present the most possible muskets at the line of enemy advance. “A square of men beats a cavalry […]
Tags: Creative Assembly · Preview
Unnecessary Warnings
August 27th, 2007 · 3 Comments
I’m not a doctor. Or at least not the kind of doctor that can do you any good.
So maybe there is a legitimate reason why Guns of August has an epilepsy warning.
It seems like a very unlikely game to cause seizures, though. Especially since the warning cites “strong, flashing lights” as a trigger. Guns of […]
Eight Things Not To Do Is Done
August 27th, 2007 · 4 Comments
Soren Johnson has just wrapped up his two part post on mistakes people make in game design, specifically strategy game design. For the most part, I agree with with eight points but, being a contrary type, I have a few nitpicks here and there. Make sure you read both parts one and two before you […]
Tags: Design
I Am Not Very Good
August 26th, 2007 · 7 Comments
The dirty secret of games journalists is that many of them are not very good at games. You won’t see them topping games ladders or schooling all newcomers. They play too many games to ever really excel and any one unless it is their sole pastime outside of the work environment.
This is doubly true when […]
Tags: Me
Minimum Spec Fun
August 25th, 2007 · 2 Comments
For the last week or so I’ve been unable to play Bioshock. I exceed the minimum specs by quite a bit, except for two things - video card memory and RAM. Here I am right at the minimum line so the game would crash on area transitions. I haven;t been able to get past the […]
Tags: Me
The Making of Shogun
August 24th, 2007 · No Comments
Sometimes I wish I had a huge portfolio of developer interviews and features that I could dredge up to make up for new content.
Kieron doesn’t have that problem.
Tags: Creative Assembly · Interview
Age of Empires Retrospective
August 23rd, 2007 · No Comments
Gamasutra has just published a story on the Age of Empires panel at GCDC. Bruce Shelley, Brian Sullivan and Rick and Tony Goodman were there to talk about the history of the franchise. A note for the writers - when you have two Goodmans talking you can’t just write “said Goodman.”
There aren’t a lot of […]
