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Sid Meier Talks Facebook Games

January 6th, 2010 by Troy Goodfellow · Firaxis, Podcast

On the newest Gamers With Jobs Conference Call, Julian Murdoch talks to Sid Meier about Facebook as a design platform. Listen to it here. The chat with Meier begins after the “What Are You Playing” segment at around the 35 minute mark.

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Three Moves Ahead Episode 46 – EU3 and Heir to the Throne

January 5th, 2010 by Troy Goodfellow · Paradox, Podcast, Three Moves Ahead

ThreeMovesAhead

Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations’ development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)

Listen here.
RSS here.
Subscribe on iTunes.

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2009 Traffic Sources

January 4th, 2010 by Troy Goodfellow · Blogs

Because Alan Au asked in comments for the previous post, here are the traffic sources for this site in the last year.

Google is, of course, the top source and usually people looking specifically for FoS or TMA. Also lots of hits from people looking to see what happened to Home of the Underdogs or, interestingly, for churches or religious specific clothing for their Sims.

Top 20 referring sites – not including search engines, Twitter or Facebook – were – in order:

1. Quarter To Three Forum (The only source on the list with more than 5k referrals at 10,019.)
2. Rock, Paper, Shotgun
3. Jeff Green’s Blog
4. Designer Notes (Soren Johnson’s Blog)
5. Matrix Games
6. Tacticular Cancer
7. Paradox Studios Forum
8. Wargamer.com
9. Shrapnel Games Forum
10. Cryptic Comet (Vic Davis’s site)
11. Gamers With Jobs
12. Wikipedia (mostly via Tom Chick’s bio there)
13. Fidgit (Tom Chick’s blog)
14. Crispy Gamer (mostly via my profile there)
15. Civ Fanatics Forum
16. Octopus Overlords Forum
17. Daily Imperialist (Imperialism fan site on Gamespy)
18. NeoGAF Forum
19. Slitherine Studios
20. Something Awful Forum

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2009 At Flash of Steel

January 3rd, 2010 by Troy Goodfellow · Blogs

Last year was a big one for the blog. Buttressed by the Three Moves Ahead podcast, traffic almost tripled.

This is good, but I also blogged less. With less reviewing going on, I had less time to devote to games that I would not have otherwise played, meaning there were a lot more “look at this link” posts than I usually like to have. One of the strengths of this blog, I think, is that there is more content than there is simply pointing to something neat I saw somewhere else.

The most popular original content post – both in terms of comments and views – was my post about The Sims and religion, an issue that the podcast team revisited late in the year. The map series was also very popular, but some posts there more than others. I regret that the series took forever to finish, but then I look at my slow moving decade series…. This is part of the problem with working with a team, but I’m not changing. Rob Zacny and Bruce Geryk have done great work, and I want to be a platform for the rest of their pieces even if this takes us to June.

As a community, FoS continues to exceed my expectations. Comments are civil, questions are good, and I read them all even if I don’t comment myself. I don’t answer every question, of course, though I probably should. On Quarter To Three, one listener commented that he suspected we’d still record TMA even if we only had 25 listeners. I feel the same way about FoS – I started this blog back on Blogspot and was thrilled when I got over 50 readers a day. For much of the fall I averaged 700. This is still small beans in the blog world, but I don’t promote this place the way I should. I also deal with a niche topic in a fading genre that aims at men my age who have better things to do. That I have found a like-minded audience is a daily thrill and I thank you all for lifting the site as far as it has gone.

As for the podcast, it also has exceeded my expectations, though most of the credit for that goes to my dear friends on the show. Julian was there with invaluable advice on day one, without which I never would have moved forward. Bruce Geryk has always been one of my favorite writers, and eagerly volunteered to be on the show before he realized the havoc his life would play with regular planning. And Tom Chick, the “name” on the show, came through for me almost every week as he always has in my career. The increasing difficulties in scheduling all of us could mean some subtle changes to the show as we move along, but the show has been my personal highlight of 2009. We’ll have a proper one year anniversary show in late February, and more on that later.

On to 2010.

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Decade Feature – 2001: Rails Across America

December 30th, 2009 by Bruce G · Feature:Decade

What this is about.

How spooky is it to have to go back to your own strategy tips article to teach yourself how to play a game? When I pulled out my copy of Rails Across America for this article, that’s exactly what I did: after digging through a half-dozen old boxes of computer games, I dug through a half-dozen old boxes of computer game magazines. There, in Computer Gaming World #210 (January 2002), I found this old, forgotten article: Tom vs. Bruce in Rails Across America. That also happens to be the first-ever Tom vs. Bruce article. Almost eight years ago. No wonder I completely forgot how to play this game.

TvB # 1

Revisiting this incredible game was one decidedly odd experience. Once I found that issue of CGW, I went back and read my review. It said totally weird things like, “This is a fast, playable, challenging game with a depth no boardgame can match.” Are you serious? How could anything be better than a boardgame? Except maybe the Indy 500.

I was much more of a gamer in the 1990s than I ever was in the 2000s, so I’m totally imprinted forever by the Railroad Tycoon series, although the first one was such a revelation to me that it’s hard for me to decide which one – the original or Railroad Tycoon II – had a bigger effect. I know I probably spent more time with the first one, for the simple reason I had more free time back then. But Railroad Tycoon II made an art out of micromanagement in a way that Rails Across America hints at, and then completely dismisses, like Col. Klink would do to Col. Hogan all the time in his office. All those detailed numbers are there, sure, but you really don’t have to pay attention to all of them, because there are some ingenious visual cues that allow you to get the big picture.

RAA1

And you definitely need all of them. Sitting down with this game eight years later really brought home to me how inaccessible this game was in some ways. Why are my routes all losing money? How did some guy just come and take 60% of my cash? Why are all my routes congested? It takes a bunch of playings to get a feel for exactly how the game flows, because I didn’t remember this as being a micromanagement game, especially when played at the pace necessary for multiplayer. And in the end, it isn’t. Expansion and network building drives the game, and when time comes to optimize your system, things get decidedly less interesting. Flying Labs next big project, 2008’s Pirates of the Burning Sea, takes this concept to the next level, where you’re actually creating the economics yourself rather than sending rolling stock to go pick up someone else’s.

Pick a route, grab a city, upgrade your engines, go knock off a rival’s key route with a strike or sabotage: for a game with a lot of detail, the decisions mostly involve general strategy. Just like a boardgame. It’s the opposite of Master of Orion 3, where the detail was supposed to be gravy but ended up being the gristle. Rails lets you make big decisions and fiddle with detail when you want to, unless you have a live opponent on the other side, in which case you need to stay focused.

RAA2

You can still download a demo copy of the game from C|Net, and if you look for used copies on Amazon.com, they run about $1.99 for the CD without a box. The manual comes on the CD in pdf format, so you’re not missing anything, although it looks like you could pay full freight ($50) for a new boxed copy if you really wanted to.

I have a shelf in my closet where I still have some old games complete in boxes: things like System Shock (original), Ogre, Sid Meier’s Alpha Centauri, and other things that mark milestones in my life as a gamer. I have Rails Across America on that shelf, which reminds me how much I loved it when it came out. A lot of that, I think, has to do with the great multiplayer games I played against Tom. It’s still one of my favorite multiplayer games ever.

In Computer Gaming World #213 (April 2002), the year-end awards section declared Rails Across America “The Best Game We Didn’t Get.” I was originally kind of put off by this little sidebar, tucked into the bottom corner of page 81. I felt like the magazine was saying, hey look, we know we gave this thing an Editor’s Choice award and all, but really, our freelancers are a buncha retards. And while in some ways that may in some ways be factually correct, I didn’t feel it quite applied to me at that particular moment in time. But the converse or contrapositive or whatever the correct term for the side of the coin that is supposed to make you feel better about a bad situation is, Jeff Green and Ken Brown and all the rest of the long-lost CGW crew had enough respect for us to let us give 4 ½ stars to a game they thought came from Dork Central Storage. Like they have a lot of room to talk with their wizards and necromancers. Bottom line, they didn’t kill the review, or even really complain, except in a little corner sidebar three months later.

CGW

Maybe the best thing that came out of the whole experience, besides being reminded how great Rails Across America was, was turning the page from my review to find Tom Chick’s half-page review of Dominions. The original one, Priests, Prophets, and Pretenders.

It’s an old, lost world of strategy gaming back then, and I sure do miss it.

On to 2002, and one of the best RTSes ever made.

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Three Moves Ahead Episode 45 – 2009 Year in Review

December 30th, 2009 by Troy Goodfellow · Podcast, Three Moves Ahead

ThreeMovesAhead

Tom and Troy spend the hour looking back at 2009, including insight into how to make a Best of the Year list, why Tom finally joined Facebook and the state of the genre in the last year. Dawn of Discovery, Brutal Legend, Heir to the Throne, UniWar, and even Evony.

Bruce is also there, in body if not spirit, but he finds time to complain about why Uniwar is the worst game ever.

Listen here.
RSS here.
Subscribe on iTunes.

Tom Chick’s RTS Round Up at Crispy Gamer
Tom’s Top Ten Games at Fidgit
Tom’s Year in Graphics at Crispy Gamer
The Flash of Steel Year End Summary
HPS Squad Battles at NWS Online Store

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