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Etoychest hits and misses

December 31st, 2006 by Troy Goodfellow · Media

In their year end wrap-up, E-Toychest gave strategy awards to both Galactic Civilizations II (for turn-based) and Company of Heroes (for real time). Both choices are obvious.

However, each entry makes at least one serious error.

There were a lot of turn-based strategy games released this year, but none were quite as successful as Galactic Civilizations II.

A lot? Really? Unless you count wargames – and I’m sure they’re not counting wargames – you have GalCiv 2, Heroes of Might and Magic V, Sword of the Stars and Space Empires V. Maybe you can throw in the Civilization IV expansion. You could argue that GalCiv and HoMM are the only major new titles in that list. (I’m not forgetting Dominions 3, but these guys don’t sound like Dominions 3 players. Same goes for all the other marginalia like Forge of Freedom.) In what universe is this “a lot”? These are flight sim numbers. This is why the continued division of strategy games into real-time and turn-based is silly for awards purposes. Once you toss in a genre buster like Medieval II: Total War, the categories make zero sense in any case. End the segregation and stop pretending that turn based games are a thriving subset. They are near and dear to my heart, but let’s keep the family together.

On Company of Heroes, the writers note:

For years, the real-time strategy genre has stagnated, churning out Warcraft clones one after the other, covering every conceivable historical or hypothetical future era. Only recently have developers come to realize that the genre has become so dilute by the RTS regurgitation project of the early 21st century that it actually represented untapped potential for innovative developers.

The tense confusion with the “has” in the opening clause and “recently” in the second sentence leaves me unsure if they think that the RTS was cured by Company of Heroes or whether this is a trend that goes back a few years. But Warcraft clone? Have they played Age of Mythology? Kohan: Immortal Sovereigns? Majesty? By any measure, they are underestimating the richness of the RTS genre. Though still mostly about gathering resources and killing things, but if this is what it takes to make a clone, then I guess Neverwinter Nights is a Bard’s Tale clone because you kill things and level up.

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End of Year Summary

December 31st, 2006 by Troy Goodfellow · Blogs, Me

Since the relaunch as Flash of Steel in August, site traffic has boomed. Every month traffic has increased, from a low of 1400 in August to around 3400 in December. Not great numbers, but better than I expected. And I haven’t Carnivaled at all or participated in a Round Table very often.

A lot of this is because of some very friendly linking from some very friendly people. Bruce Geryk continues to market my site more heavily than I do, I got a nice bump in traffic after Quarter To Three linked to me, regular hits from the good folks at Tacticular Cancer and the Civ Chronicles stories have gotten my name out there too. I have a lot of regular readers now, all of whom mean a great deal to me. Thanks to everyone who has now forced me to take this seriously.

Still, the most reliable source of traffic [Read more →]

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Plug and Play Universes

December 29th, 2006 by Troy Goodfellow · Uncategorized

My review of Warhammer: Mark of Chaos is up at Xtreme Gamer. In it I refer to what I’ve decided to call the Law of Lego Star Wars – a game with a strong license plays by different rules than one without that license.

It cuts both ways. Mark of Chaos is a respectable game, but [Read more →]

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2006 End of Year Strategy Wrap-Up

December 26th, 2006 by Troy Goodfellow · Uncategorized

In spite of all the fuss made this year about the new consoles, this has once again been a very good year for the PC game. And, once again, the strategy genre has been one of the strengths of the platform. In spite of the admirable steps taken to move RTS to the console world (see the Xbox version of Battle for Middle Earth II), for now the Windows gamers are the only ones who really have the power to be desktop gods. (Last year’s awards are here.)

Best Trend: “Real time” wargames – These aren’t new. Harpoon was a real time wargame that consumed me for years. But there have been a number of real time or pseudo-real time wargames released this year that stand near the top of the genre. Distant Guns, Defending the Reich, Take Command 2, Conquest of the Aegean… It’s probably no coincidence that some of the best wargames of the year have all but buried the turn-based, hex-based movement. It’s almost as if you’re playing them on a computer.

Worst Trend: Old Games At New Game PricesWinSPWW2. The Operational Art of War 3. Harpoon 3. Shrapnel Games and Matrix Games are great friends of the wargame developer, but there is no real reason to sell ten year old games with mods attached for more than thirty dollars. When you hit the sixty dollar mark, you should be offering more than XP compatibility and some new scenarios. And you certainly shouldn’t introduce new, bigger bugs.

Best Game That People Forgot About: Rise of Legends – I have a review of Rise of Nations: Rise of Legends sitting around that never got published. I may just put it here in the next few days. While not the amazing shock to the system that Rise of Nations was, Rise of Legends deserved better than three weeks in the sun before being pushed away from the limelight. It looked better than almost any other RTS this year, and even the terrible storyline in the campaign couldn’t detract from the general thrill of controlling units you haven’t seen anywhere else. I think that the obscure mythology got in the way of people embracing this game like they should have. It’s not that no one played it – it’s that no one played it for very long. Time to try it again.

Worst Media Coverage of Strategy Games: Left Behind – I spoke to my father-in-law last night and he asked about the Left Behind game. Apparently CNN was reporting that the game was terribly violent and offensive to non-Christians. I think I read this story a million times, even before the game was released. It shouldn’t be surprising that most gamers aren’t rushing to defend this crappy game from a bunch of people led by questionable theology, but if you call out the media on misreporting Bully, you should do it for Left Behind, too. Accuracy counts. LB: Eternal Forces is no more violent than any other RTS and is probably less so, since conversion will be your major weapon for most of the campaign. Maybe people find conversion violent, since you are converting people to something specific. No one seemed to mind when my Assyrian priest converted Egyptian catapults in Age of Empires.

Worst Game: Left Behind:Eternal Forces – None of which detracts from the fact that it is a very bad game – but in all the traditional ways of bad games. It is easy to laugh at the sweater vests, really bad character biographies, Christian rock interludes and the like. But what about the campaign missions that have you running around New York asking random strangers if they know where Bob is? Or the pathfinding that both misses units in the middle of an empty street and leads to huge traffic jams? Or the advertising software that tells you to shop at EB? To buy another game, I hope.

Most Surprising Game: Heroes of Annihilated Empires – It’s simple, derivative and just a little bit brain dead. But, God help me, I liked it. It’s not a great game by any stretch of the imagination, but it shows more energy than I thought GSC Games was capable of. It’s as old school as you can get in a modern RTS and not lose your game making license.

Least Surprising Game: Medieval II: Total War – Though Caesar IV would be a good vote, too, Medieval is the best game that surprised me the least. When you have a formula that works, keep using it. Medieval II is a very good game, but takes very few risks. The big new innovation – the city/castle switching – proves to be much ado about little. It’s very nice looking, and the formula is a real winner. But I’m a little disappointed they didn’t try a little harder, like they did with Rome and the original Medieval, both of which were huge steps up from their predecessors.

Best Series I Skipped: Dawn of War – Yeah, I’m a very bad man.

Best Expansion Pack: Warchiefs for Age of Empires III – What’s not to like? Firey pits that generate warriors. Sioux raiders. Ninjas. Warchiefs turns its back on the staid and predictable Age of Empires III and goes a little weird. I like weird.

Best Independent Strategy Game: Dominions III – I think I finally know what I am doing, but I’m not sure. One of the glories of Dominions III is that I enjoy it even though I am really quite terrible at it. But when a plan comes together in this game, and your magic and military and sacred power all click at the right time, there’s a brief moment of transcendence when the game becomes exactly what it promised it would be. I can now say to those afraid of the game, enter and seek solace. You will lose – a lot – but you will lose in completely predictable ways. Meaning you will lose an entirely different way the next time around.

Best Budget Strategy Game: Defcon – Introversion are design geniuses. Not that their games are genius – Defcon itself is brutally simple and not always fair – but the developers always have the right look and feel to go with their ideas. Concept and image mesh to create a beautiful experience.

Best Strategy Game: Company of Heroes – Could there be any doubt? Like Civ IV last year, this is becoming the consensus pick for PC Game of the Year, so it winning a genre award should be no surprise. Company of Heroes breathes life into so many things. The RTS genre. The World War II setting. The mature strategy game. The RTS campaign. Simple design choices like letting units retreat to be reinforced. Or letting engineers remake a battlefield to suit your plan. I love this game.

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Introversion’s New Game…

December 24th, 2006 by Troy Goodfellow · Uncategorized

Is about being an architect? That’s the only thing I can figure out from the blueprint screenshots. Apparently this is one of those games that has fermenting in Chris Delay’s mind for a while, but apparently it has been risen from its slumber again.

I’ve always wanted to pretend I was an architect.

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Paradox and Gamers Gate Xmas Special

December 23rd, 2006 by Troy Goodfellow · Uncategorized

If you haven’t played any of the Europa Universalis games, there is no better place to start than the second one. But, if you insist on doing things in order, Paradox and Gamers Gate are offering the original EU for the low, low price of one dollar.

Buy it and see what all the fuss is about. And don’t worry about not getting a paper manual – except for the historical information at the back, it’s pretty useless.

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