Battlefront’s Steve Grammont sat down to answer some questions from Gamespot about Combat Mission: Shock Force. Lots of great little nuggets there, including some theorizing that a land war with Iran is unforseeable at the moment.
Combat Mission Q&A
February 14th, 2007 by Troy Goodfellow · Battlefront, Interview
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How a magazine is put together
February 14th, 2007 by Troy Goodfellow · Media
I am listening to more and more podcasts as I work, and one of the better ones is done by the Gamers With Jobs. The newest one has GFW Editor in Chief Jeff Green as a special guest star and it has some insight into why a casual game made their Top Ten list, the problems with writing previews and other magazine stuff. He’s even taken to task about the magazine “advertorials” from Microsoft. Check it out here.
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What I’ve Written for The Escapist
February 14th, 2007 by Troy Goodfellow · Escapist
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New game news
February 12th, 2007 by Troy Goodfellow · Preview
An update on upcoming games from the distant past and possible future.
The future first. Battlefront has launched of the website devoted to its modern warfare game, Combat Mission: Shock Force. It has a NATO force taking on Syrian fundamentalists in both traditional armored combat and assymetric warfare. Judging from the screenshots, this will be a very, very pretty Combat Mission game with the same attention to tactics and terrain. This is one of my all time favorite series and it’s been too long since the last game in it. Given the nature of modern warfare, this could be a challenging game to pull off. The whole point of suicide bombers is that they mix in with the civilian population. Instead of facing up to this challenge, the designers have just decided to make the civilian vehicles (always hostile) difficult to detect. I suppose it’s a better compromise than letting players kill every civilian they see – just in case.
In the distant past, the History Channel has teamed up with Slitherine Software to produce the multiplatform Great Battles of Rome. The game will include over a hundred Roman battles. But those of us who enjoy the real historical setups could be a little puzzled that you will be able to assign skills to your units. Is this simply Legion: Arena redone? Glad that our console brethren will get another historical strategy game in any case. And there will be History Channel documentary clips to accompany the game.
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The Napoleon Complex
February 11th, 2007 by Troy Goodfellow · Design, Gamers
When large groups of troops collide in Forge of Freedom, you have three options – autoresolve, tactical combat or quick combat. The first is self-explanatory. Tactical combat lets you control a battle like a traditional wargame and the quick model is all about placing troops in general stances on a grid and letting the thing play out. Pretending you are Stonewall Jackson and fighting all the major battles takes a lot of time and the simplified model isn’t very satisfactory. So, most of the time, it’s all about the auto-resolution. And everyone knows that auto-resolved battles are a quick way to lose a lot of troops.
I noted this in passing in my Medieval 2 review. The AI had a tendency to [Read more →]
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Heart of Empire: Rome cancelled
February 9th, 2007 by Troy Goodfellow · Ancients, City Builder
We won’t be getting that fourth Roman city-builder after all.
No official word on the reason for the cancellation. Originally slated for a 2006 release, it was supposed to be released later this month, but there hadn’t been a gold announcement so another delay would have been likely. Was the game just not finished yet? Did Paradox or Deep Silver not like what they saw? Deep Red’s website is “undergoing reconstruction” which is never a good sign for a developer.
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