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The problem with cleaning…

March 16th, 2007 by Troy Goodfellow · Me

I inevitably find something to really piss me off when I clean my office. I found a paper CD sleeve with an account code printed on it.

There is, of course, no indication which game the sleeve is for, nor does the code have any clues. I may never be able to uninstall whatever this is.

Yeah, I know it’s my fault for not keeping the discs in the sleeves all the time, but when I get a game is it too hard to have a distinctive package? Like a jewel case? Or DVD box?

The good news is that seeing the top of the desk and most of my immediate floor space makes me feel a bit better about the week’s events. (Not to mention some good news from someone very special to me.) Plus my new Sabermetric Baseball Encyclopedia arrived today.

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Everybody’s Different: Empire Earth III and RTS Design

March 15th, 2007 by Troy Goodfellow · Design, Mad Doc, RTS

We don’t want this place to turn into Media Corner, so let’s get back to strategy games.

A few months ago, I had a chance to see a very early build of Empire Earth III. (I wrote up a preview in the April CGM). Since I wasn’t a huge fan of the other Empire Earth games, this was an assignment I took with low expectations. The standard operating procedure in sequels is just to pile more and more stuff into a game, and then shine it up.

Mad Doc is certainly shining it up, but they are cutting back on the stuff. There are only three factions based on rough geographic areas (West, East, MidEast) and there will be fewer ages to level through. All in an effort to heighten the distinctions between the nations and open up player choice. I was told that there might be templates within these factions (Germans would a tank track template, for example) but this was not a final decision and would certainly detract from what they saw as the strength of their system, player customization of the races.

The three factions are very different from each other, but now you can take one of these factions and tailor your advance through the ages to match your play style or your likely opponents. It’s a powerful design idea based partly on ceding power to the player.

Though Mad Doc would like to think that this is another brilliant and original idea (which it is), it’s also a step that Big Huge Games took with Rise of Legends, though Reynolds and Co. didn’t take it this far. Rise of Nations had a lot of quite distinct nations. Each played slightly differently, though, in the end, the experience of playing one or the other didn’t change from Maya to Nubia to Russia. So the pseudo-sequel went with three completely unique races with tech trees so deep and wide that you could relearn the game even within the Vinci branch. An excellent game of breadth along the Age of Empires model yielded to an excellent game of depth along the Starcraft model.

The peril of depth, though, is that it is hard to balance right. Game testers need to try a lot of possibilities and may not play a single build often enough to get a sense for how it breaks the game system. As uninventive as it is, the +1 Gold, +3 Horse Speed design allows you to take stuff away, too, making game balance a matter of math. (Not that it always works. Remember the Teutonic Knights in Age of Empires II.)

I really need to do a genealogy of RTS games to track when the desire to make each race unique finally won out over general sameness. These games can be grouped into families well beyond the direct descendant model, and it might be worthwhile exercise to track the cross-pollenization of ideas through the subgenre.

Anyway, I am actually and honestly looking forward to Empire Earth III. There’s still a little trepidation (I’m still not sold on the quest system in the campaign game) but Mad Doc should be given credit for doing some really radical redesign of a game that could have just faded away. And it can’t be worse than Star Trek: Legacy.

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Idiots

March 14th, 2007 by Troy Goodfellow · Blogs

The gaming press has always run heavily on rumor, but there comes a point when reporting rumors gets to the harmful stage. Like when the rumor slanders a publication’s credibility. And is based entirely on a Gamespot forum post.

There seems to be this idea that if you say that it is just a rumor, you can get away with anything. You aren’t making a direct accusation or claim, you are just saying that someone told you something. You make no claims as to its veracity. It’s as if the word “rumor” is a catch-all disclaimer.

So, in the interests of keeping up with the Joneses, here are a bunch of rumors which I have not confirmed and which may have even started with me.

1) The next Civilization will be real time, with a story based campaign. And “elf” will be one of the nations.
2) Illwinter is selling the Dominions franchise to Microsoft. They love turn based strategy in Redmond.
3) EA Sports is getting ready to unveil its new dressage simulation at a press event this summer.
4) Bruce Geryk doesn’t really suck at RTS games; “Tom v Bruce” is all theatrics to raise Chick’s self-esteem. You know what actors are like.
5) My positive review of Europa Universalis III was bought by a Swedish bikini cartel. And I’d do it again.

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The End Is Here: Farewell CGM

March 13th, 2007 by Troy Goodfellow · CGM, Media

The word is slowly creeping through the Internet, but it is now official, I guess. Computer Games Magazine and MMO Games are no more, killed by TheGlobe.com. It was a sudden death, but don’t believe people who say those are the easy ones.

This wasn’t because the magazine was in any financial trouble, or was being run poorly but because this lawsuit against the parent company resulted in a summary judgment. It was a big judgment and it looks like TheGlobe simply blew up when the financial house of cards that it had built up came crashing around it. Some complicated business stuff went down and the end came.

The story here IS NOT the failure of print. It IS NOT the failure of a PC only magazine. It IS NOT advertisers fleeing for a better model. It IS NOT new media winning over old. It IS NOT because the magazine was run poorly.

It IS the unfortunate consequence of being owned by a corporation that hasn’t really had its head screwed on straight for a while.

I have nothing to add to this news at the moment, except that my prayers will include all those whose livelihoods depended on those two magazines, and especially Editor For Life, Steve Bauman, who gave me a break reviewing strategy games and for some reason kept sending me stuff. He has no idea how much I am in his debt.

Now, publishing is a funny business and Steve knows how to put together a magazine on a budget. So his skills should be in demand. His writing is underappreciated. And he really loves what he does.

As for me, it looks like I need to get my free games from someone else.

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April CGM

March 13th, 2007 by Troy Goodfellow · CGM

This is a great issue. I knew almost nothing of Huxley going in, but Tom Chick’s preview has me more than curious (even though FPS MMOs are way out of my league.) And Bauman still attracts writers who want to cover the stuff around gaming and not just the games themselves. Check out Erica von Ostrand’s look at cheater culture.

As for me, I have a few contributions this month. Despite the byline at the end of the article, the Shivering Isles preview is mine (trust the table of contents) and I also previewed Empire Earth III, a game I had no idea was in development ten weeks ago but am now actually interested in. In the review section, I contributed opinions on Europa Universalis III and three of John Tiller’s wargames (Jena-Auerstadt, Minsk ’44 and Vicksburg). My Alt.Games column is entirely devoted to Play With Fire, a great big puzzle game from Chris Bateman via Manifesto Games.

Since it’s still a slow month for games, I’ll be elaborating on some of my opinions in the magazine in future posts.

Bossman Bauman gave me a copy of the rechristened MMO magazine (once Massive, it’s now MMO Games). I think I like it. I don’t know enough about the genre to really take in everything (there’s a game that uses meat as currency?) but “The List” would humble even an expert as it names almost every MMO in operation, beta or development.

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Stepping Towards the Canon

March 12th, 2007 by Troy Goodfellow · History, Industry

Many moons ago, I posted about creating a canonical list of video games, using the National Film Registry as a model.

Now we have a first step of a sort. I wanted to hit this talk at GDC but didn’t for some reason. All of the interesting panels are scheduled at the same time.

Anyway, a list of 10 canonical video games has been compiled by Henry Lowood, Steve Meretzky, Warren Spector and Christopher Grant. They are, in chronological order:

Spacewar!
Star Raiders
Zork
Tetris
SimCity
Super Mario Brothers 3
Sid Meier’s Civilization (1 and 2)
Doom
The Warcraft series
Sensible World of Soccer

Not a bad list, though I would have thrown in Balance of Power and/or The Legend of Zelda.

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