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This Week in Bad Opening Sentences

December 17th, 2008 by Troy Goodfellow · Media

From Charles Oynett’s review of Rise of the Argonauts at IGN:

The fusion of elements from the role-playing and action genres isn’t a new one. It’s part of the foundation of the ancient Greek epic poetry on which Liquid Entertainment’s Rise of the Argonauts is based.

Why do people write things like this? I mean, I’m all for pretentious pseudo-intellectualism in the opening of a review. But at least you could not get the relationship backwards.

There are no role playing elements in Greek epic poetry. Epic poetry is a foundation of the role playing genre, not the other way around.

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It’s Finished

December 17th, 2008 by Troy Goodfellow · Firaxis, Modding

Tom Chick reports that the epic Civ IV mod Fall From Heaven 2 is now complete, basic patch work aside.

I haven’t played FFH in a very long time. The last time I did so, I had some issues with the AI. It changed so many rules and involves so many upgrades that your computer opponents seemed to stall. Word is that this is no longer an issue, though I suspect it still works better as a multiplayer experience

This has been a major undertaking for the team, so congratulations to Derek Paxton for finally reaching Version 1.0. I hope there’sa job in this for you somewhere.

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Best Games Writing of 2008

December 17th, 2008 by Troy Goodfellow · Media

I always debate whether I should do an article like this, especially now that the Pulitzer committee will accept online journalism for consideration.

Simon Parkin at Chewing Pixels, however, has no problem highlighting the pieces he has enjoyed this year. Part 1 is up today. I’ll let you know when he’s done.

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A History of Ensemble

December 16th, 2008 by Troy Goodfellow · Crispy Gamer, Ensemble, History, Industry

The first part of my history of Ensemble Studios is up at Crispy Gamer.

Yes, the first part. The article was so long that my beleaguered editors had to chop it into three pieces. And it could have been much longer. I have hours of audio, long emails, extra comments from colleagues and peers…all kinds of things that I could not find room for.

I’ll have more to say when the series has run its course, and maybe throw in some of the bits that I had to leave out.

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Escapist 180 and Game Novels

December 16th, 2008 by Troy Goodfellow · Escapist, Print Screen

This weeks’ Escapist is full of interesting content. The theme is “guilty pleasures” – gaming while drunk, whoring it up in MUDs, Superman 64.

I’m quoted in Andrew Webster’s article about gaming novels, so read it if only to see me pretend to be an expert. Webster spends a lot of time with author Drew Karpyshyn, the author of a lot of Star Wars Expanded Universe novels and the Mass Effect books, which Karpyshyn seems to think are good.

“The reason the Mass Effect novels worked so well was the depth of the universe we created for the games,” he says. “At BioWare, we spent a full year developing the Mass Effect galaxy before we even began work on the story of the game. By laying the groundwork for such a rich, widespread setting, we opened up the possibility to tell all sorts of stories beyond the plot of the game.”

I haven’t read the second ME novel yet, so maybe, now that the groundwork has been laid, Karpyshyn has things under control. The first one was an expository nightmare, explaining why the world ended up the way it did.

Attentive readers will notice that I haven’t spent much of my Print Screen time on game novels. When I started the column, I thought I would do more of them, but there is so little interesting material to work from there. Why would I read a Warcraft or Halo novel when there are so many game themed books out there trying to do more than piggyback on a particular title’s success?

That said, I will probably read the entire Halo series over the holidays so I can write about how it works as a setting.

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But Will it Fly?

December 13th, 2008 by Troy Goodfellow · Creative Assembly, Multiplayer

The Total War games have always had a fairly interesting multiplayer battle game. You line up your Frenchmen, your friend pulls out his English longbows, and then you have at it. The most recent iteration, Total War: Kingdoms, implemented hotseat play for the campaign, but hotseat PC gaming hasn’t really been popular since I was a mere boy.

Now Creative Assembly and Sega seem ready to make the leap to 1 on 1 online play.

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