Flash of Steel header image 1

Sid’s Rules

May 2nd, 2009 by Troy Goodfellow · Blogs, Crispy Gamer, Design, Media

Sid Meier is one of the most interesting people I’ve ever met. Even when he’s talking about other people’s games and how much fun he is having, I get the sense that he is appreciating them on more levels than I can imagine.

Soren Johnson, his former colleague at Firaxis, has just posted “Sid’s Rules”, another of Soren’s columns lifted from Game Developer magazine. On the idea that what is fun for the designer is not fun for the player:

For example, during the development of Civilization 4, we experimented with government types that gave significant productivity bonuses but also took away the player’s ability to pick which technologies were researched, what buildings were constructed, and which units were trained, relying instead on a hidden, internal model to simulate what the county’s people would choose on their own. The algorithms were, of course, very fun to construct and interesting to discuss outside of the game. The players, however, felt left behind – the computer was having all the fun – so we cut the feature.

I bet there is a hardcore group of Civ players tjat would have loved this.

→ 7 CommentsTags:

One Month to E3

April 30th, 2009 by Troy Goodfellow · E3, Me

Well, I’ll be at E3 again this year, and they’ve even allowed booth babes to return. Joy. In spite of the promised bigger program, there seems to be even less hype about the show this year than last.

Though my schedule is still being worked out, feel free to comment on what you are looking forward to from the show, if anything.

→ 3 CommentsTags:

A Life Well Wasted

April 30th, 2009 by Troy Goodfellow · Podcast

I don’t listen to many podcasts, to be honest. Most of them follow the same tired routine as mine – a round table of gaming know-it-alls. By trying to stick to a single topic, Three Moves Ahead tries to distinguish itself, but for the most part we’re just another bunch of guys (almost always guys) talking about stuff.

Which is why Robert Ashley’s A Life Well Wasted is so special and unique. It’s an NPR type show that often takes a full month for him to edit and update. Every since the sale of Ziff Davis, his primary writing home, he’s been trying to do these and he’s only on episode 3. In it, Ashley looks at a topic in great depth and usually with a number of voices. The editing is probably a bigger pain in the ass than I am willing to do.

If you only have time in your life for one more gaming podcast, choose this one.

→ 1 CommentTags:

Three Moves Ahead Episode 10 – Multiplayer Rambling

April 28th, 2009 by Troy Goodfellow · Podcast, Three Moves Ahead

ThreeMovesAhead

A disorganized and rambling panel deals with multiplayer gaming in general and some war stories is specific. Bruce and Tom give the not-so-secret history of Tom vs Bruce. Julian sings the praises of the Gamers With Jobs community. Troy explains how he and Bruce used to spend lazy Sunday mornings.

And Tom outs himself as a cheater. A dirty, no good, cheater.

Listen here.
RSS here.

Subscribe on iTunes.

The Story of the Crispy Gamer Fiasco
Quarter to Three
Gamers With Jobs
Brettspielwelt
Bruce’s Escapist Article on doctors and gaming

→ 30 CommentsTags:

Whip Select (TM) Whiplash

April 27th, 2009 by Troy Goodfellow · Creative Assembly, RTS

I’ve been struggling with my review of Sega’s Storm Rise, and mostly because I’ve been struggling with the interface. Developed by Creative Assembly’s junior studio in Australia, the selection mechanism is a registered trademark – Whip Select (TM) – and it’s a bit of a lie since most of the time you cannot whip, and if you do, there is no guarantee that you will select what you want.

Unit selection boils down to this: you use one of you Xbox 360 joysticks to point in the direction of the unit you want. Once it is highlighted, you let go and *poof* there you are with your new unit.

It doesn’t work very well because the main combat view is a 3D third person grunt level view of the world and once you have more than two or three units in a general area, selecting the one you want out of that lot requires more attention than it does whipping. The tactical display isn’t very good for much of anything, and I keep getting stuck in very early missions.

What’s really peculiar is that this selection mechanism looked so easy when they showed it at last year’s E3. But looking back, it’s become even more apparent just how controlled that demo was. It was intended to show off different units and how you could use crossfire to your advantage and all that neat tactical stuff, but now, having spent time with the controls, I am reminded about how spread out many of the units being controlled were, how the demonstrators kept them separated for the most part. You don’t always have the luxury of doing this in battle, though, so I inevitable grab the wrong guy or march him too far ahead.

I may not get very far in Storm Rise, but that in itself is a review of a sort. This is a disaster on just about every level. A real review will be coming up shortly.

→ 6 CommentsTags:

Starcraft II Beta Opening?

April 27th, 2009 by Troy Goodfellow · Uncategorized

So alleges Eurogamer.

→ 1 CommentTags: