Sid Meier is one of the most interesting people I’ve ever met. Even when he’s talking about other people’s games and how much fun he is having, I get the sense that he is appreciating them on more levels than I can imagine.
Soren Johnson, his former colleague at Firaxis, has just posted “Sid’s Rules”, another of Soren’s columns lifted from Game Developer magazine. On the idea that what is fun for the designer is not fun for the player:
For example, during the development of Civilization 4, we experimented with government types that gave significant productivity bonuses but also took away the player’s ability to pick which technologies were researched, what buildings were constructed, and which units were trained, relying instead on a hidden, internal model to simulate what the county’s people would choose on their own. The algorithms were, of course, very fun to construct and interesting to discuss outside of the game. The players, however, felt left behind – the computer was having all the fun – so we cut the feature.
I bet there is a hardcore group of Civ players tjat would have loved this.