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Entries Tagged as 'WW1'

Faction Design vs The Red Baron

July 6th, 2013 · 4 Comments · Design, Firaxis, WW1

Sid Meier’s Ace Patrol (Firaxis) is a fun, light air tactics game for the iPad. You have a crew of WWI pilots that gather experience and skill as they shoot down enemy planes, escort bombers or protect/destroy important installations. It is turn based, it has nice art and interface and it manages to evoke WWI […]

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A New World War I Game

May 25th, 2010 · 3 Comments · Slitherine, WW1

Lordz Games and Slitherine have just announced a new entry in their Commander series. Commander: The Great War will cover World War I in both a grand campaign and smaller scenarios. A list of features with comments follows: A huge hex based campaign map that stretches from the USA in the west, Africa and Arabia […]

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East is East and West is West

November 12th, 2008 · 12 Comments · AGEOD, Wargames, WW1

Quick question for AgeOD, a studio whose games I’ve championed for the last few years: Why in the name of Mercator would you do a wargame with the continent of Europe as the centerpiece and have the map turned 70 degrees? I thought I could deal with this since a) I’m not a moron, and […]

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AGEod’s World War One: La Grand Guerre

August 23rd, 2008 · 2 Comments · AGEOD, Preview, WW1

The most interesting strategy news out of Leipzig is that AGEod is doing a World War I strategy game. From the press release: “World War One : La Grande Guerre 14-18” (WW1) is an historical grand strategy game, turn based, using an original engine specially developed for AGEOD by Lucas Cammisa (Calvinus) according to a […]

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World War I and Game Design

April 16th, 2007 · 12 Comments · Design, History, WW1

My homeland is going through another spasm of celebration of its grand nation building moment. For Canada, this isn’t the 1867 Confederation or even the completion of the transcontinental railway that linked East and West. Instead, the First World War is oft cited as the point when a Dominion with no independent foreign policy took […]

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