Troy and Rob dig through their histories to recall bad games that had tiny moments of genius. What happens when a game gets one thing right? Can forgotten games still have a legacy beyond their failures? Can a good idea overshadow a bad game’s legacy? Also reminders of the Question show coming up in […]
Entries Tagged as 'Three Moves Ahead'
Three Moves Ahead Episode 78: Forgettable Games, Memorable Ideas
August 19th, 2010 · 31 Comments · Design, Podcast, Three Moves Ahead
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Three Moves Ahead Episode 77: Starcraft 2 with Chris Remo
August 10th, 2010 · 13 Comments · Blizzard, Design, Podcast, RTS, Three Moves Ahead
Troy – suffering from a splitting headache – is joined by Rob Zacny, Tom Chick (hooray) and Idle Thumbs/Gamasutra star Chris Remo before he heads off to join Irrational Games. The topic: Starcraft 2. Why does such a competitive, sports structured game like SC2 have such wide appeal? Is the single player campaign really […]
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More Stats: This Time the Podcast
August 5th, 2010 · 6 Comments · Three Moves Ahead
Another throwaway stats post. To date, Three Moves Ahead has been listened to over 147,000 times across 76 episodes. The peak month was June’s 15,775 downloads after some very nice recommendations from people with more fans than we do. There are about 1000 iTunes subscribers – but only 69 reviews or ratings. So step up […]
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Three Moves Ahead Episode 76: Modding Strategy Games
August 3rd, 2010 · 10 Comments · Modding, Podcast, Three Moves Ahead
Troy, Julian and Rob are joined by Maxis Games’ Soren Johnson and Fall From Heaven 2 lead Derek Paxton in a chat about modding. How do you assemble a mod team? What are the trade offs for developers and publishers in supporting mods? Scope and ambition and talent poaching and creativity. Also news on […]
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Three Moves Ahead Episode 75: The Strategy Syllabus
July 28th, 2010 · 10 Comments · Podcast, Three Moves Ahead
This week, with the rest of the TMA crew (i.e., me) off gallivanting around California or saving lives or something, Rob and Julian decided to have a real show. They dig deep into the perfect strategy gaming syllabus, and come up with some obvious and startling conclusions. At least, that’s what they tell me. […]
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Three Moves Ahead Episode 74: Classic Game Analysis – Freedom Force w/ Ken Levine
July 20th, 2010 · 4 Comments · Design, Interview, Podcast, Retro, Three Moves Ahead
Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing […]
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