I am actually serious about this. I decided that I should dedicate part of my skills retraining to learning how to edit video. Nothing fancy, of course. I won’t be making trailers or mashing up love scenes from Troy to songs from Adele. But eventually I want to be able to splice video and audio, […]
Entries Tagged as 'Me'
Putting it Together
May 29th, 2011 · 11 Comments · Me
After three months in my new home, I finally secured a small bookshelf. As someone who has lived most of his life surrounded by books, this was later than I thought it would be, but there are all kinds of things that get in the way of doing what you want to do. Make no […]
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Turning Points
May 26th, 2011 · 14 Comments · Design, Me
Though I love RPGs, one reason I can’t really get into a lot of the current story/action genres that top the charts is narrative related. I love a well-told story with well-realized characters as much as the next guy raised on library cards and soap operas. But so few game stories are able to walk […]
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Systems Shock
May 22nd, 2011 · 5 Comments · Design, Me
One of the great things about working at home is that if I want to take an hour in the middle of the day to run errands or play a game, then I can do that with a clear conscience if I can make up the hour later in the day or on the weekend. […]
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Toronto Meetup Date: April 23 REMINDER
April 23rd, 2011 · 7 Comments · Me
From emails, DMs and comments, I’ve settled on April 23rd (two weeks from today) for the local blog/podcast meetup. I expect between 8 and 12 people, but it’s not too late to say you can do it. 3:00 PM start time. Where? I’m choosing the Duke of York pub at 39 Prince Arthur Avenue, by […]
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Fantasy Leagues and Me
April 14th, 2011 · 6 Comments · Baseball, Me
Regular readers and listeners know that I play in an Out of the Park Baseball league with a bunch of people. I only really “know” two of them, but over the last couple of years, my email inbox has been filled with complaints, stories, analysis, and Commissioner Abner smackdowns. We play a fictional league, so […]
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