Apologies for the posting delay. It has been one of those weekends where things pop-up that you need to deal with. Ongoing negotiations over new opportunities, meeting deadlines and having Bruce drop four turn summaries of the Making of the President Game that we completed months ago…nothing so tests the mind as trying to recall […]
Entries Tagged as 'Me'
A Matter of Literacy?
May 6th, 2008 · 13 Comments · Gamers, Industry, Me
This will probably be my only post about Grand Theft Auto IV, a game which has been dubbed not only “great”, but “important” by a number of very savvy critics. Seth Schiesel’s review in the New York Times epitomizes the form, being (as usual) well written enough to persuade my wife that GTA4 is something […]
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There’s luck and then there’s luck
May 2nd, 2008 · 2 Comments · Me, Stardock
“Luck” is a very useful attribute in Galactic Civilizations II. You never know when you’ll stumble upon something useful in those anomalies or on a planet. I always take Luck for my race, because it’s cheap. I’m in the middle of a campaign in the new GalCiv 2 expansion, Twilight of the Arnor. I’m in […]
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Discipline is not Tyranny: In Praise of the Word Count
April 14th, 2008 · 6 Comments · Me, Media
I recently submitted my Europa Universalis: Rome review, and I hope it will be online sometime in the next couple of days. A lot depends on my overworked and understaffed editors, but I’ll let you know when its up. I’ll be honest and say that I’m happy with maybe half of what I wrote, primarily […]
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GDC Inviting Press in the Future
February 27th, 2008 · 5 Comments · GDC, Me, Media
Kotaku is reporting that future editions of DICE and GDC will be going invite only with press registration. Concerned about the growing size of the conference and the vanishing developer culture of the annual event, Jamil Moledina thinks that something has to be done to get GDC back under control. “It’s meant to be a […]
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Me and My Big Mouth
January 28th, 2008 · 6 Comments · Blogs, Me, RTS
Nothing like stirring the pot to get a little attention. My recent counterpost to Dr. Nathan Toronto’s article on The Future of the RTS has (with my consent) been reprinted on Gamasutra. I hope the conversation will continue, though I should probably have added a paragraph or two about the potential for Sins of a […]
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