This week, my Game, Set, Watch column looks at the design choices that people should consider when they look at choosing the appropriate zooming levels for an RTS. If you wish to comment, please do it over there.
Entries Tagged as 'Gods at Play'
Gods at Play 2: Wide Angle Lens
May 26th, 2010 · Comments Off on Gods at Play 2: Wide Angle Lens · Gods at Play
Tags:
Gods at Play 1: Virtual Viceroys
April 28th, 2010 · 5 Comments · Design, Gods at Play
Today marks the debut of my strategy game design column “Gods at Play” at Game, Set, Watch. This week I talk about virtual viceroys and ceding power to the AI. I’ve often said that GSW is my favorite of the news blogs that exploded a few year ago because it is interested in things […]
Tags: