Rob Zacny, whose performance on our Heir to the Throne episode of Three Moves Ahead convinced us to make him a regular voice, has written a column on the game for Gamasutra.
Entries Tagged as 'Paradox'
Stockholm Syndrome
January 25th, 2010 · 5 Comments · Industry, Paradox
The Stockholm Paradox trip was very short, but the recovery from it may take a little longer. I barely slept on the flight there and arrived to learn that my room was not ready and would not be ready until about 20 minutes before I had to leave for the opening event at City Hall. […]
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Paradox Convention This Week
January 18th, 2010 · 13 Comments · Paradox
For some reason I’ve been invited to a press junket to Stockholm to see what Paradox has planned for early 2010. I leave on Wednesday for a very quick trip, which I am dreading as much as I am looking forward to. This flight will probably kill me. Full disclosure: Paradox is paying for the […]
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Three Moves Ahead Episode 46 – EU3 and Heir to the Throne
January 5th, 2010 · 17 Comments · Paradox, Podcast, Three Moves Ahead
Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations’ development? Can Tom keep all the changes in every expansion straight? (Spoiler: […]
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On Site Mini-Review: For the Glory
December 11th, 2009 · 9 Comments · Paradox, Review
I’ve been dithering on commenting about For the Glory, the fan made pseudo-expansion to Europa Universalis 2. It has new graphics, including a greater variety of sprites and map modes, and makes good use of the alert tabs that Paradox introduced in EU3. But when you pay your twenty dollars for it, you are essentially […]
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Victoria 2 – “Because we can”
November 11th, 2009 · 7 Comments · History, Paradox
Fun fact: My review of Victoria for Computer Games Magazine was the first review I was ever paid for. Chris King’s opening developer’s diary for Paradox’s upcoming Victoria 2 tries to explain the thinking behind making the game in the first place, and the reasoning is still a little unclear to me. There are two […]
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