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Entries Tagged as 'Developers'

New Napoleonics

January 29th, 2007 · 1 Comment · Napoleonics, Slitherine

Slitherine Software has announced a partnership with Lordz Game Studio to develop a Napoleonic strategy game using Slitherine’s Arcane Legions engine. Then they had a dance party. Concept art is available on the Lordz Studio site.

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Getting at the Core Experience

January 25th, 2007 · 4 Comments · Design, Paradox

Sequels are harder than they look. Though launched to the usual glowing reviews, Europa Universalis 3 is going to be a divisive game. You can see it on the official forums. You can see it on the blog of one of Paradox’s biggest fans. And you read it here first many months ago. Some people […]

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Some thoughts on Medieval II

January 11th, 2007 · 3 Comments · CGM, Creative Assembly, Medieval

If you want a real review, you can go out and buy the latest CGM, but I will take this opportunity to reflect a little more on this game. First, let me make it clear that I stand by my review completely. This is a good game, made even better by the recent patch. It […]

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Help AGEOD pick their next game

January 8th, 2007 · 2 Comments · AGEOD

Register at the AGEOD forums and help them choose what their next mini-game should be. Almost all of the settings have something to offer. Frederick the Great – These are the wars of the various Successions and the Seven Years War, so far only really covered in the very good (but sadly out of print) […]

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On Site Review: Dominions 3: The Awakening

January 5th, 2007 · 9 Comments · Review, Shrapnel

OK, let’s get one thing clear. A lot of people will not appreciate Dominions 3. This makes them neither stupid nor “graphics whores”. You are not smarter or better because you take the time to figure out how all the pieces of this elaborate world fit together. Recognizing the sublime quality of this turn-based fantasy […]

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Galactic Civilizations 2: Dark Avatar

January 3rd, 2007 · Comments Off on Galactic Civilizations 2: Dark Avatar · Gamesradar, Preview, Stardock

My preview is up at Games Radar. I really want to emphasize my opening paragraph there. When I started the preview, I hadn’t played GalCiv 2 in a while. I knew they’d been updating – Stardock always updates – and when the expansion is full of subtle changes, it can be hard to distinguish the […]

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