The PCGamer UK preview of the upcoming Empire: Total War is online, courtesy of Tim Edwards. Here are the highlights. Formations are the new rock-paper-scissors of warfare. It’s all about arranging men in such a way as to present the most possible muskets at the line of enemy advance. “A square of men beats a […]
Entries Tagged as 'Developers'
The Making of Shogun
August 24th, 2007 · Comments Off on The Making of Shogun · Creative Assembly, Interview
Sometimes I wish I had a huge portfolio of developer interviews and features that I could dredge up to make up for new content. Kieron doesn’t have that problem.
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Age of Empires Retrospective
August 23rd, 2007 · Comments Off on Age of Empires Retrospective · Ensemble, Industry
Gamasutra has just published a story on the Age of Empires panel at GCDC. Bruce Shelley, Brian Sullivan and Rick and Tony Goodman were there to talk about the history of the franchise. A note for the writers – when you have two Goodmans talking you can’t just write “said Goodman.” There aren’t a lot […]
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Empire Impressions at Gamespot
August 22nd, 2007 · 2 Comments · Creative Assembly, Napoleonics, Preview
Jason Ocampo has written an extended “first impressions” article on Empire: Total War. The highlights include a description of how the campaign scales in complexity as you move through it, giving you little to do and then more and then more. There will be a new engine and some new features, including garrisoning buildings and […]
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Empire: Total War
August 22nd, 2007 · 6 Comments · Creative Assembly, Napoleonics, Preview
Announcement and screens here. Now for the fisking. Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the […]
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SimCity: Societies Preview
August 20th, 2007 · 6 Comments · City Builder, Electronic Arts, Gameshark, Preview, Tilted Mill
The fruit of my brief trip to EA Headquarters ten days ago can be found now on Gameshark. A lot of people will not like this game. Societies turns its back on so many SimCity assumptions that the hardcore city building audience will be astonished. Not that this is a bad thing. I agree with […]
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