Flash of Steel header image 4

Entries Tagged as 'Developers'

Building a Better Odin

October 8th, 2007 · 3 Comments · Design, Ensemble, RTS

AI researchers in Austria have come to the conclusion that a “neurotic AI” is more likely to win real time strategy games than other AI personalities. In a test of four different AI scripts, aggressive and neurotic personalities won all their matches against the default AI in

[Read more →]

Tags:

Asian Dynasties Demo

October 5th, 2007 · 4 Comments · Big Huge Games, RTS

You can get the demo of Age of Empire s III: Asian Dynasties over here. It has a single campaign mission and one new Civ, the Japanese. The Japanese will pose some interesting problems for Age players. First, no hunting allowed. Animals are used to increase the productive output of shrines instead. Build a shrine […]

[Read more →]

Tags:

First Europa Universalis: Rome Interview

October 2nd, 2007 · 2 Comments · Paradox

That took no time at all. The highlights: – 50 playable nations – 280 BCE – 27 BCE (from Pyrrhus’s invasion of Italy to Octavian taking the title Augustus) – No historical events – “Characters” can be given political appointments – National ideas are back – six types of unit (militia, heavy infantry, cavalry, archers, […]

[Read more →]

Tags:

All Roads Yada Yada

October 1st, 2007 · 3 Comments · Paradox

Paradox has announced its next historical strategy game, tentatively titled Europa Universalis: Rome. Europa Universalis: Rome will cover the time period from the first Punic War to the start of the true Empire. Players will have thousand of gameplay choices ranging from country, culture, provincial and character options to name but a few, making each […]

[Read more →]

Tags:

Halo Wars: Cracking the Console Nut

September 24th, 2007 · 2 Comments · Design, Ensemble, RTS

Soren Johnson has posted his thoughts on the future of real time strategy on the console side of the industry, inspired by a video of Ensemble’s Halo Wars in action. The money quote: At the very end of the video, however, there is a tiny suggestion of just how fun an RTS could be on […]

[Read more →]

Tags:

Combat Mission: Shock Force Review

September 5th, 2007 · 5 Comments · Battlefront, Review, Wargames

My long delayed review of Combat Mission: Shock Force is up at Gameshark. Apologies for the crappy screenshots. The 1.01 version I played was a significant improvement from the 1.00 version that I derided a couple of months ago, derision that led to an influx of visitors from the Battlefront forums. (“Few stayed to bowl.”) […]

[Read more →]

Tags: