If, like me, you have been waiting anxiously for the new Civ 4: Colonization, you can sate your appetite for a while by reading Tom Chick’s game diary over at Fidgit. Today’s lessons? You can name terrain features like rivers, just as in ye olde Conquest of the New World. And there are both burial […]
Entries Tagged as 'Developers'
What’s Slitherine’s Secret?
September 16th, 2008 · 2 Comments · Slitherine
In the last two weeks, British strategy studio Slitherine has signed partnerships with the Military History channel and BBC. This is after a high profile partnership with The History Channel in the development/repackaging of Legion Arena/Great Battles of Rome and their new title Great Battles of the Middle Ages. Maybe it’s because there is more […]
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Game Writing Gone Horribly Bizarre
September 15th, 2008 · 1 Comment · Firaxis, Preview
From Jon Miller’s multiplayer preview of Civ 4: Colonization at Gamespot. However, we remained mindful of the number of turns we had remaining in the game, since the ultimate goal of the game is to build your fledgling settlements into a nation that’s powerful enough to fight off the advances of your home country and […]
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No More Ensemble
September 10th, 2008 · 5 Comments · Ensemble, Industry
I’d love to get a direct quote from any of the very talented designers at Ensemble (Dave Pottinger, Greg Street, Bruce Shelley) but we’ll have to make do with Microsoft’s official statements. Some outstanding questions: 1) What about Halo Wars‘s post-release support? How does the end of Ensemble impact the chances of downloadable content or […]
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Now You’re Pushing It
September 9th, 2008 · Comments Off on Now You’re Pushing It · Electronic Arts
Sims 3 is well along in development, but that’s not stopping EA from squeezing every last shekel they can out of Sims 2 users. Mansion and garden stuff? Will my working stiff Sims even get close to needing mansion stuff? This expansion is targeting the architects and home decorating sub-tier of the Sims audience, of […]
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Spore Aftershocks
September 8th, 2008 · 16 Comments · Electronic Arts, Maxis, Media
I was going to write a bit about the confusing world of Spore as seen through the gaming media, but, as of this morning, it looks like I’ll be reviewing it. So, I regret reading as much as I have about the game, from Seth Schiesel’s distinction between toy and game (a familiar distinction the […]
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