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Entries Tagged as 'Developers'

War Plan Pacific Review

February 18th, 2009 · 2 Comments · Gameshark, Shrapnel, Wargames, WW2

I like it. A lot. There are certainly problems with the game, and it is far from being a perfect wargame. It suffers from the fact that, as a computer game, you can play it so many times that you learn what the AI is trying to do, spoiling the long term value of the […]

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New Game From ProSim

February 16th, 2009 · 4 Comments · ProSim, Shrapnel, Wargames

The ProSim line of wargames is one of those series that I love to play for a month or two before I move on to something less intense. These are serious wargames for people who like serious real time action, assuming you define action as icons moving on a satellite map. So it’s great news […]

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Robot Entertainment

February 13th, 2009 · 1 Comment · Ensemble, Industry

The Ensemble exiles have officially named and announced their new studio. Details on the studio’s current projects are unavailable, and it’s unclear whether Robot Entertainment will maintain a focus on the PC realtime strategy genre in which the Ensemble team specialized, or try new arenas.

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Ready for Gettysburg 3D?

February 9th, 2009 · 1 Comment · Civil War, Mad Minute, Preview

This is why I have sidekicks. Norb Timpko, one of the guys behind the underappreciated Take Command games from Mad Minute has been working on a new Gettysburg game called War3DII: Gettysburg. And I had no idea that they were so far along that they’ve already been previewed in an Austrian publication. Best part? Multiplayer. […]

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Happy Birthday Combat Mission

February 9th, 2009 · 6 Comments · Battlefront

Battlefront says that it is Combat Mission’s tenth birthday, and who am I to contradict them? The most important part of this post is the one screenshot of the upcoming Combat Mission game, returning to the Western Front of WW2. It’s a couple of Tigers dancing in a meadow of flowers.

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Stardock Expansion

February 4th, 2009 · 9 Comments · Industry, Stardock

With so many companies scaling back their operations, and so many layoffs affecting so many people, it’s always nice to read about a company growing. Especially nice when that company is the ever reliable Stardock. Helped in part by generous Michigan tax breaks, developer/publisher Stardock (Sins of a Solar Empire, Demigod) is planning a $900,000 […]

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