I’m a little annoyed that I won’t be at this month’s Game Developers’ Conference. There are a couple of journalism panels I want to see, including one with my friend and podcast panelist Tom Chick, and another about the flight of journalists to the development side of the industry. But the big annoyance is that […]
Entries Tagged as 'Developers'
Hearts of Iron 3 Updates
March 15th, 2009 · Comments Off on Hearts of Iron 3 Updates · Design, Paradox
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New Hinterland Game
March 10th, 2009 · 2 Comments · Tilted Mill
Hinterland Orc Lords has just been announced. From the press release: “Hinterland: Orc Lords†features: + Party-based RPG Action – Variety of characters, weapons, and strategies. Will you lead the charge with a two-handed strike or stand behind the armored herder with your bow? + Town Building – Choose who will settle in your town. […]
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Losing the Intimate Epic
March 7th, 2009 · 7 Comments · Creative Assembly, Design
“Epic” is a terrible word to use when you talk about video games. It’s usually just reviewer shorthand for “This is big” or “This is long” or “Worlds will shatter”. It’s been used to the point where it is as useless a descriptor as “fun”, “immersive” or “easy to learn, hard to master”. Part of […]
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Empire: Total War Review
March 5th, 2009 · 13 Comments · 1up, Creative Assembly, Review
You can find it over here. I’ll have more to say tomorrow, but I shouldn’t do two long posts in a single day with a column still to finish.
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Combat Missions Campaigns Killed
February 26th, 2009 · 2 Comments · Battlefront, Industry, Wargames
It was too fun an idea for it to make any economic sense. Not sure if it was actually a good idea.
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Empire: Total War – Embiggening Everything
February 26th, 2009 · 9 Comments · Creative Assembly
I’m reviewing this for 1up, so you’ll have to wait a week or so before you get my final verdict on Creative Assembly’s new game. But, boy, is this big. The battle maps seem to sprawl on forever. I’m partly astonished by the sheer size of the battles and partly discouraged by how distant everything […]
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