Stardock CEO Brad Wardell has done a video for IGN explaining how he plans on fixing the network issues that have made Demigod’s launch a lot less smooth than it should have been. [url=http://www.1up.com/do/newsStory?cId=3173758]In a comment to 1up’s Scott Sharkey[/url], Wardell says that the game, sold early by Gamestop, has also seen a lot of […]
Entries Tagged as 'Developers'
“An Animated Poster”
April 15th, 2009 · 5 Comments · Crispy Gamer, Gas Powered Games, Review
Crispy Gamer EIC John Keefer recommends Demigod, and he’s right. This is a game that deserves a wide audience and, if the number of hits I’ve gotten in the last few days from Google searches are any indication, Demigod just might get it.
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Demigod: Early Moments
April 13th, 2009 · 5 Comments · Gas Powered Games, RTS, Stardock
Though we dedicated an entire podcast to the game, you can be sure that there will be a lot more to say about Demigod now that the final version (minus Day Zero patch) is out there. Some observations: 1. The Pace: It’s not nearly as much a slog as the final beta was, and there […]
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Demigod Review Copy
April 9th, 2009 · 10 Comments · Gas Powered Games, RTS, Stardock
Though a day zero patch has been promised, my review version of Demigod has arrived. I also got the little Rook (not Minotaur) miniature. I have no idea what I will do with it. I guess it goes on the shelf with the bust I got with EU:Rome and battleship model that came with Pacific […]
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Will Wright Leaves EA, retires from AAA game design?
April 8th, 2009 · 4 Comments · Electronic Arts, Maxis
Stephen Totilo is reporting that game god Will Wright is leaving EA to focus on his other hobbies. Will Wright, famous designer of “Sim City,†“The Sims,†and “Spore†is leaving Electronic Arts, his publisher announced today. Wright will be running the Stupid Fun Club, an organization he started in 2001 with EA and had […]
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Battleforge Review
April 2nd, 2009 · Comments Off on Battleforge Review · Crispy Gamer, Electronic Arts, RTS
Battleforge been getting very good scores from a lot of very smart people, but I’m not that excited about it. Part of the problem is that once you’ve seen a big throwdown between units, it’s not really clear where the strategy is beyond saving up for more big units. The upgrade rewards are nice, and […]
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