Tom Chick at Fidigt has published the first installment of a series about the upcoming Command & Conquer: Red Alert 3. He starts with the Allies. I was never a big Command & Conquer person until C&C 3 came along, so I can’t be certain how many of the units and descriptions radically deviate from […]
Entries Tagged as 'Electronic Arts'
Red Alert 3 Faction Preview
August 18th, 2008 · Comments Off on Red Alert 3 Faction Preview · Electronic Arts, Preview, RTS
Tags:
Where Do Ideas Come From?
July 25th, 2008 · 13 Comments · Design, Electronic Arts, Wargames
Last year, Irrational’s Ken Levine famously said that the problem with most game designers is that they’ve read one book (Lord of the Rings) and seen one movie (Aliens). It was typical Levine exaggeration, but the point was clear – game designers (and, I would add, games journalists) take their entertainment cues from a small […]
Tags:
More E3 Previews
July 16th, 2008 · 2 Comments · Akella, E3, Electronic Arts, Gameshark, Preview
Disciples III: Renaissance Crysis: Warhead Lord of the Rings Conquest
Tags:
Command and Conquer 3: Red Alert
July 15th, 2008 · 2 Comments · E3, Electronic Arts, Gameshark, Preview
My preview can be found here.
Tags:
Disciples III and Red Alert
July 15th, 2008 · 3 Comments · Akella, E3, Electronic Arts
I saw two strategy games today, Disciples III from Akella and Command and Conquer 3: Red Alert from EA. And I think I’m equally interested in both. Now I’m not a huge Disciples fan, so I’m sure a lot of this had to do with the contrast between the game and the environment it was […]
Tags:
More Spore
July 11th, 2008 · 2 Comments · Design, Electronic Arts, Industry
Today, Brandon Sheffield and Chris Remo interview Soren Johnson at Gamasutra. They mostly focus on Spore, but also there is some general commentary about strategy gaming, publisher expectations and designing without a core audience in mind. Some snippets: For example, we have a super-weapon system, which is something that came along maybe six months ago, […]
Tags: