Flash of Steel header image 4

Entries Tagged as 'AGEOD'

East is East and West is West

November 12th, 2008 · 12 Comments · AGEOD, Wargames, WW1

Quick question for AgeOD, a studio whose games I’ve championed for the last few years: Why in the name of Mercator would you do a wargame with the continent of Europe as the centerpiece and have the map turned 70 degrees? I thought I could deal with this since a) I’m not a moron, and […]

[Read more →]

Tags:

Too Much To Do

November 10th, 2008 · 1 Comment · AGEOD, HPS, Me, Paradox

I spent the last week writing an article that, it seems, won’t see the light of day for another few weeks. But it consumed a lot of my time, so I haven’t had much of a chance to look around. Until now. And there is a lot to see. AgeOD released World War One: La […]

[Read more →]

Tags:

AGEod’s World War One: La Grand Guerre

August 23rd, 2008 · 2 Comments · AGEOD, Preview, WW1

The most interesting strategy news out of Leipzig is that AGEod is doing a World War I strategy game. From the press release: “World War One : La Grande Guerre 14-18” (WW1) is an historical grand strategy game, turn based, using an original engine specially developed for AGEOD by Lucas Cammisa (Calvinus) according to a […]

[Read more →]

Tags:

Birth of America II

July 5th, 2008 · Comments Off on Birth of America II · AGEOD

I like surprises, and the July 4th release of Birth of America II counts as a surprise. I have no idea it was even in development. The feature list isn’t quite accurate. AGEod’s Ludovic Grousset tells me that the first war in the game is the Pequot War (1636).

[Read more →]

Tags:

American Civil War

February 28th, 2008 · 7 Comments · AGEOD, Civil War, Gameshark, Review

My review of AGEod’s American Civil War is now up at Gameshark. I really like what AGEod has been doing, and this title is a smart pickup for CDV.

[Read more →]

Tags:

AgeOD’s American Civil War: Tutorial Tirade

April 21st, 2007 · 5 Comments · AGEOD, Civil War

Memo to developers: When you create an ingame tutorial, do everything you can to help the player. Telling me to move my troops to a region “three to the west” isn’t very helpful when the number of possible routes to the west is greater than one. It doesn’t hurt to highlight the key region, or […]

[Read more →]

Tags: