Quick question for AgeOD, a studio whose games I’ve championed for the last few years: Why in the name of Mercator would you do a wargame with the continent of Europe as the centerpiece and have the map turned 70 degrees? I thought I could deal with this since a) I’m not a moron, and […]
Entries Tagged as 'AGEOD'
Too Much To Do
November 10th, 2008 · 1 Comment · AGEOD, HPS, Me, Paradox
I spent the last week writing an article that, it seems, won’t see the light of day for another few weeks. But it consumed a lot of my time, so I haven’t had much of a chance to look around. Until now. And there is a lot to see. AgeOD released World War One: La […]
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AGEod’s World War One: La Grand Guerre
August 23rd, 2008 · 2 Comments · AGEOD, Preview, WW1
The most interesting strategy news out of Leipzig is that AGEod is doing a World War I strategy game. From the press release: “World War One : La Grande Guerre 14-18†(WW1) is an historical grand strategy game, turn based, using an original engine specially developed for AGEOD by Lucas Cammisa (Calvinus) according to a […]
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Birth of America II
July 5th, 2008 · Comments Off on Birth of America II · AGEOD
I like surprises, and the July 4th release of Birth of America II counts as a surprise. I have no idea it was even in development. The feature list isn’t quite accurate. AGEod’s Ludovic Grousset tells me that the first war in the game is the Pequot War (1636).
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American Civil War
February 28th, 2008 · 7 Comments · AGEOD, Civil War, Gameshark, Review
My review of AGEod’s American Civil War is now up at Gameshark. I really like what AGEod has been doing, and this title is a smart pickup for CDV.
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AgeOD’s American Civil War: Tutorial Tirade
April 21st, 2007 · 5 Comments · AGEOD, Civil War
Memo to developers: When you create an ingame tutorial, do everything you can to help the player. Telling me to move my troops to a region “three to the west” isn’t very helpful when the number of possible routes to the west is greater than one. It doesn’t hurt to highlight the key region, or […]
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