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Entries Tagged as 'Design'

Not Contemporary

July 12th, 2011 · 27 Comments · Design, Industry

In an interview with MCVUK, Christoph Hartmann, the president of 2K Studios, was asked about why X-Com was being turned into a first person shooter, instead of using the IP as God intended – a tactical strategy game. The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, […]

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Training Wheels: Learning to Race

June 24th, 2011 · 16 Comments · Design, Me, Racing

After a few struggles with Games for Windows Live, that blight upon online PC gaming that still manages to linger, I managed to get Dirt 3 up and running. As part of my mission of self improvement and genre expansion, I’ve taken to try racing games because 1) I have lots of friends who play […]

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Turning Points

May 26th, 2011 · 14 Comments · Design, Me

Though I love RPGs, one reason I can’t really get into a lot of the current story/action genres that top the charts is narrative related. I love a well-told story with well-realized characters as much as the next guy raised on library cards and soap operas. But so few game stories are able to walk […]

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Systems Shock

May 22nd, 2011 · 5 Comments · Design, Me

One of the great things about working at home is that if I want to take an hour in the middle of the day to run errands or play a game, then I can do that with a clear conscience if I can make up the hour later in the day or on the weekend. […]

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Who are you? What do you want? Why are you here?

May 17th, 2011 · 9 Comments · Design

In a recent Three Moves Ahead, I hailed the ability of Revolution Under Siege to make me feel, as a Communist commander, that my decisions did have the future of the Revolution at stake. It really isn’t a role playing game or a true strategy game; it’s a wargame that is about supply lines and […]

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There’s Something About a War

March 26th, 2011 · 12 Comments · Design, Me

More than any other franchise, the Total War games bring out the butcher in me. I would love to say that surrounding and annihilating an army of peasants to the last man is a purely strategic decision in Shogun 2, but mostly I eradicate and eliminate enemy forces just to see if I can – […]

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