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Entries Tagged as 'Design'

Costikyan on Randomness

September 28th, 2009 · 6 Comments · Design

Talks like this are why I hate missing GDC. Even an Austin GDC. (Spotted at RPS.)

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Three Moves Ahead Episode 31 – The Majesty Show

September 22nd, 2009 · 13 Comments · Design, Podcast, Three Moves Ahead

Majesty 2 becomes the starting point for a talk about the pluses and minuses of surrendering control. Troy, Tom and Bruce talk about the origins of Majesty, other games with the detached czar motif and whether or not the game is repetitive. Listen as Bruce schools Tom on the subtleties of his new favorite game […]

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Pacing the RTS Campaign in Majesty 2

September 15th, 2009 · 3 Comments · Design, RTS

I’m putting my final touches on my Majesty 2 review now that the review embargo has been lifted. I’ll have more to say on the final evaluation of it once that review goes live. I am struck by how Majesty 2 paces the campaign. This is a real time strategy game that is all about […]

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1998 Age of Empires Post Mortem

August 11th, 2009 · 1 Comment · Design, Ensemble

Game, Set, Watch is one of my favorite blogs and this old post mortem is another reason why. We played our own game. While this may sound simple, it’s very important. Throughout the development process, every person in the company not only play tested, but played AoE with the purpose of having fun. As a […]

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Three Moves Ahead Episode 23 – Modelling Changes in Conflict

July 28th, 2009 · 10 Comments · Design, Podcast, Three Moves Ahead, Wargames

Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default […]

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Social Gaming Feature

July 20th, 2009 · 3 Comments · Crispy Gamer, Design, Industry

My latest feature for Crispy Gamer is up. Remarkably few edits this time, which either means I’m getting the hang of this or Ryan Kuo has just given up on me. I write about social gaming – Facebook games mostly. I also talk to a rep from OMGPOP, an arcade game site that targets high […]

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