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Entries Tagged as 'Civil War'

Blinded By The Beauty Of Our Weapons

January 12th, 2015 · 7 Comments · Civil War, Me

It’s probably no secret that I love Ultimate General Gettysburg given how much I raved about it on the podcast last summer. And again in the End of Year show. Rob Zacny put together a nice tribute to it as a surprise favorite of 2014. (For a more cautious but fair recommendation, check out Matt […]

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Three Moves Ahead Episode 62: Gettysburg – Scourge of War

April 27th, 2010 · 12 Comments · Civil War, Interview, Podcast, Three Moves Ahead, Wargames

  Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do […]

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Ready for Gettysburg 3D?

February 9th, 2009 · 1 Comment · Civil War, Mad Minute, Preview

This is why I have sidekicks. Norb Timpko, one of the guys behind the underappreciated Take Command games from Mad Minute has been working on a new Gettysburg game called War3DII: Gettysburg. And I had no idea that they were so far along that they’ve already been previewed in an Austrian publication. Best part? Multiplayer. […]

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Mosby’s Confederacy Review

December 11th, 2008 · 3 Comments · Civil War, Gameshark, Review, Tilted Mill

I mostly liked it. Like this fall’s Hinterland, there are some interface issues that can interfere with the immersion and there isn’t enough variety in terrain or missions. But this is a good game at a good price and the two titles both point to a reasonable secure future for Tilted Mill’s new mid-size games […]

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Well That’s New

October 6th, 2008 · 10 Comments · Civil War, Tilted Mill

The American Civil War has been done. But people keep doing it. Not like this, though.

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Ironclads

June 3rd, 2008 · 2 Comments · Civil War, Wargames

The Russian developer Totem Games has announced a new naval war game, Ironclads: American Civil War. The developers posit an alternate history where the Confederates secure help from Europe to develop a navy that can compete with the Union forces on the high seas. If game process is under construction on exact conformity of history […]

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