2007 may be one of the greatest years ever for the gaming industry in general, and specifically for shooters and traditional RPGs, but the strategy gaming world seemed a little less surprising or interesting for some reason. Release calendars were dominated by expansion packs, very good games were immediately forgotten and everyone seems to be, […]
Total War: Kingdoms Review
December 21st, 2007 · 3 Comments · Creative Assembly, Gameshark, Medieval, Review
My review of Medieval II: Total War – Kingdoms is up at Gameshark. I loved this expansion. As good as Medieval II is, the Kingdoms pack adds more than enough variety, flavor and cleverness to keep you hooked for a while. There is some really nice stuff going on here, and adding the SDK means […]
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All I Want For Xmas
December 18th, 2007 · 5 Comments · Me
This time of the year is crazy. We all know about the shopping, the cooking, the travel (for some). I’ve also had some deadlines to meet and games to catch up on for my seasonal wrap-up. So I (once again) apologize for my silence. My gift list is usually pretty short since I’m not an […]
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Ballerium
December 14th, 2007 · 5 Comments · MMO, RTS
Ballerium is a free-to-play MMO RTS from Majorem and Sleepy Giant. I will definitely be giving it a spin sometime in the new year. Not that I expect much. The video on this page does not inspire a lot of confidence. Be awed by the path-finding through the forest. Count the number of times the […]
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Michael Morhaime a Hall of Famer
December 12th, 2007 · 11 Comments · Awards, Blizzard
Blizzard CEO Michael Morhaime has been inducted into the Academy of Interactive Arts & Sciences Hall of Fame, making him the 11th inductee and the fifth of that group to have a notable background in strategy gaming (Wright, Bunten Berry, Molyneux and Meier are the others). I’ve never had the love of Blizzard RTS games […]
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Culture and Conflict
December 11th, 2007 · 8 Comments · CGW, History, Society
This month’s Games for Windows has an interesting feature story on the use of Native Americans as protagonists in Age of Empires III: Warchiefs and Prey. Michael Sheyahshe does a good job of getting the viewpoints of the developers on the use of Native American perspectives and voices. Let’s face it, this is the kind […]
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