Tom Chick at Fidigt has published the first installment of a series about the upcoming Command & Conquer: Red Alert 3. He starts with the Allies. I was never a big Command & Conquer person until C&C 3 came along, so I can’t be certain how many of the units and descriptions radically deviate from […]
Red Alert 3 Faction Preview
August 18th, 2008 · Comments Off on Red Alert 3 Faction Preview · Electronic Arts, Preview, RTS
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Theatre of War 2 Preview
August 16th, 2008 · 1 Comment · Preview, WW2
My first work for 1up/Ziff Davis in a long time.
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If You Don’t Use This Feature, We’ll Make You
August 14th, 2008 · 6 Comments · Paradox, Patches
Paradox just released the 1.3 patch for Europa Universalis: Rome, a game that is still a strong competitor for “Most Disappointing Game” of 2008. The patch adds some British tribes, a couple of new resources, changes to the economy and lots of new events and interface tweaks to get you more involved in your characters’ […]
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Some things we need to know
August 12th, 2008 · 6 Comments · Wargames
From page 97 of the manual for Gary Grigsby’s War Between the States. Movement Tips: The good news is you don’t have to count movement points, but you may be left wondering why you can’t make a move. Is it the or reaction phase? it winter? Does a leader with attached units have initiative? Are […]
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A Minute With Will Wright
August 12th, 2008 · 2 Comments · Television
I don’t watch G4 TV. I don’t have cable, for one thing. And most of the programming doesn’t appeal to me as a mature gamer or general television viewer. From what I’ve seen, X-Play is pretty good for a game review program, and if you read their text reviews, the station – in general – […]
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Hinterland Preview
August 8th, 2008 · Comments Off on Hinterland Preview · Preview, Tilted Mill
Allen Rausch has a new preview of Hinterland up at Gamespy. It’s nice to see a small game like this get some big game site media coverage. In the piece, Tilted Mill’s Beatrice and Fiske hit the same notes they’ve been playing for the last month or so. The PC game industry is broken, there […]
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