It’s been a long time since I’ve published a design meditation. Let’s see if this brain still works after a year of not blogging. I like city-builders. I will play a wider range of incomplete and ill-thought city-builders than I will of almost any other strategy genre, and we all know how full of ill-thought […]
Entries from January 14th, 2015
Blinded By The Beauty Of Our Weapons
January 12th, 2015 · 7 Comments · Civil War, Me
It’s probably no secret that I love Ultimate General Gettysburg given how much I raved about it on the podcast last summer. And again in the End of Year show. Rob Zacny put together a nice tribute to it as a surprise favorite of 2014. (For a more cautious but fair recommendation, check out Matt […]
Tags:
Some Thoughts on Cryptic Comet
January 5th, 2015 · 3 Comments · Cryptic Comet, Design
The news that Vic Davis is abandoning computer game design to focus on board games isn’t that much of a surprise. His western card game Six Gun Saga can be easily imagined as a cardboard and plastic material object. His first game, Armageddon Empires was a deck-building hex-based wargame. And his multiplayer masterpiece, Solium Infernum […]
Tags: