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Entries from July 20th, 2013

Three Moves Ahead Episode 225: Brave New World

July 20th, 2013 · 5 Comments · Firaxis, Podcast, Three Moves Ahead

Haven’t done a podcast post in a while, and since I was finally on one about a game that people have heard of, I thought I should link you all to the show we did about Civilization V: Brave New World. Rob opens the show with an interesting question: Do the additions that BNW makes […]

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Faction Design vs The Red Baron

July 6th, 2013 · 4 Comments · Design, Firaxis, WW1

Sid Meier’s Ace Patrol (Firaxis) is a fun, light air tactics game for the iPad. You have a crew of WWI pilots that gather experience and skill as they shoot down enemy planes, escort bombers or protect/destroy important installations. It is turn based, it has nice art and interface and it manages to evoke WWI […]

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Sins of the Father: 7 Grand Steps and Generational Games

July 5th, 2013 · 5 Comments · Design

If pressed to describe Mousechief’s 7 Grand Steps, Step 1: What Ancients Begat, it would not be an easy task. I mean, look at this thing: A lot of games you can sort of figure out by just staring at the screens, but 7 Grand Steps defies that. Steam categorizes it as a strategy game, […]

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