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Entries from December 9th, 2010

Three Moves Ahead Episode 94: Home for the Holidays

December 9th, 2010 · 9 Comments · Board Games, Podcast, Three Moves Ahead

  We were on a good run and it couldn’t last forever. A pleasant light little seasonal chat about how to cope with the gaming constraints of visiting our families went off the rails when we realized that that topic would only last us about forty minutes. I made the mistake of pushing us forward […]

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World Enough And Time

December 7th, 2010 · 10 Comments · Design, Me

Bruce’s recent post on Soldiers of Anarchy and my half-formed rant about tutorials are certainly products of our age and experience. It’s not that we are wiser – my list of follies in the past twelve months would be great fodder for Renaissance woodcarvings. It’s more a realization that time is short and games should […]

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Let Me Do Something, Please

December 4th, 2010 · 18 Comments · Design

I have almost certainly written about this before, and I know I ranted about it on a podcast or two, but my dear, dear friends in the strategy game development business: DO NOT MAKE ME CLICK THROUGH A TUTORIAL THAT IS NO MORE THAN TEXT OR “CLICK HERE”. Tutorials are hard – this I understand […]

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Three Moves Ahead Episode 93: Theme, Mechanics and Meaning

December 3rd, 2010 · 10 Comments · Design, Podcast, Three Moves Ahead

  GWJ’s Lara Crigger and JTS’s Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so […]

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