This morning I was a guest on the Civ community podcast The Polycast. (There will be a link to the specific show once Dan Quick gets it all edited and stuff.) I love being invited on to other people’s shows and sites. It’s nice to interact with a different audience and panel, though I clearly […]
Entries from May 22nd, 2010
Podcasting Is Hard plus E3 TMA Plans
May 22nd, 2010 · 7 Comments · E3, Podcast, Three Moves Ahead
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Hegemony Early Moments
May 19th, 2010 · 2 Comments · Ancients
There will be a full review of Hegemony: Philip of Macedon published on Gameshark once I finish writing the damnable thing. I’m still relatively early in the campaign, but I’ve been distracted by other writing I have to do among other chores, responsibilities and shiny things. One of the weird things about the game is […]
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Three Moves Ahead Episode 65: Tutorials and Training
May 18th, 2010 · 8 Comments · Design, Podcast, Three Moves Ahead
Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of […]
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Stronghold 3 Announced
May 14th, 2010 · 8 Comments · City Builder, Medieval
I have to say that I did not expect this.
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Three Moves Ahead Episode 64: Forgotten Fronts
May 12th, 2010 · 25 Comments · Podcast, Three Moves Ahead
Just Troy, Julian and Rob again as they ad hoc a podcast about types of games and settings that they would like to see in the strategy arena. Is there a really good Tolkien strategy game? Where is our fort game? Can we fill in our history a little more? Pack the comment section […]
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Hegemony: Philip of Macedon Actually Complete
May 10th, 2010 · 11 Comments · Ancients, Indie Games
I interviewed Longbow Digital Arts’ lead designer Jim McNally four years ago. Last week, I was joking with one of my Toronto based friends that she should storm their office and demand information on why it wasn’t done. McNally sent me an email this morning to tell me it was done. I’ve just completed the […]
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