I’ve been dithering on commenting about For the Glory, the fan made pseudo-expansion to Europa Universalis 2. It has new graphics, including a greater variety of sprites and map modes, and makes good use of the alert tabs that Paradox introduced in EU3. But when you pay your twenty dollars for it, you are essentially […]
Entries from December 11th, 2009
Solium Infernum Game Diaries
December 9th, 2009 · 2 Comments · Blogs, Cryptic Comet
Josh Bycer has been taking a look at the mechanics of Solium Infernum on his game design blog. Three entries in his diary so far (1, 2, 3) and he has so far covered only the very early steps of the game. They are clearly written and would be helpful to many newcomers. Hopefully he […]
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Three Moves Ahead Episode 42 – Epic Fails of Strategy Gaming
December 8th, 2009 · 34 Comments · Podcast, Three Moves Ahead
Rob Zacny comes to the plate as a pinch hitter, but we still manage to get three original panelists together for a long discussion about strategy games gone wrong. Ascendancy, MOO3, Road to Moscow, and other favorites. Listen here. RSS here. Subscribe on iTunes. Road to Moscow preview at IGN Bruce’s Review of Squad Leader […]
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Things to Do
December 5th, 2009 · 11 Comments · Blogs, Me, Print Screen, Three Moves Ahead
Though consoles have their Red Rings of Death and Wiimote straps breaking and Playstation Home, there’s really a special sort of hell that PC gamers go through. My video card fan had been making weird noises for a week – louder than usual. It sounded like maybe the fan was loose, scraping the housing. Whatever […]
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Solium Infernum Review
December 3rd, 2009 · 3 Comments · Crispy Gamer, Cryptic Comet, Review
While chatting with editor Ryan Kuo about this review, he said that he liked how I worked around the fact I couldn’t describe everything even though he admitted he had no idea what I had left out. That’s one of the big problems with Solium Infernum as a design – there is just so much […]
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Cities XL Review
December 3rd, 2009 · 1 Comment · City Builder, Gameshark, Review
Cities XL is one of those great ideas that wasn’t fully thought out. There is a chance that this will be an excellent multiplayer experience in six month’s time. But it’s not there yet. Read my review at Gameshark.
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