If strategy games are about understanding and then defeating a system, then Blood Bowl has been thoroughly understood and defeated, at least at the single player level. Time to find my league opponent and beat his brains in. Bill Abner has done a better job analyzing the AI than I ever could, but I figured […]
Entries from July 9th, 2009
Command and Conquer 4
July 8th, 2009 · 2 Comments · Electronic Arts
Not official yet, but an announcement is on the way. This is why people have to use their Twitter with caution.
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Three Moves Ahead Episode 20
July 7th, 2009 · 21 Comments · Design, Podcast, Three Moves Ahead
The panel returns to game design territory with a discussion of the problem of runaway winners in strategy games. Can you design around it? Should you? How do you keep a game interesting for everyone? Also, a progress report on our Dominions 3 game. Listen here. RSS here. Subscribe on iTunes.
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Civ Con 09
July 5th, 2009 · Comments Off on Civ Con 09 · Convention
The second ever Civilization fan convention is now open for registration. Assuming I can work out travel without having to drive to Hunt Valley, I’ll be reporting on the event. The first one (called Apolycon back in 2006) was sparsely attended, but was still interesting.
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Happy Independence Day
July 4th, 2009 · 4 Comments · Me
Or as we said in Canada, “Splitters!” Celebrate with Sid Meier’s Colonization, Liberty! and Birth of America. Or maybe just some hot dogs and fireworks.
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Blood Bowl Early Moments
July 2nd, 2009 · 8 Comments · Board Games, Review
Bill Abner has noticed a lot of AI blunders in Cyanide’s Blood Bowl which shows just how much more he knows about the game than I do. My solo campaign Elf team is getting hammered, mostly because I’m still getting used to how differently all of the teams play. Though it looks like a sports […]
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