There’s a lot of talk in my circle about the public beta for THQ’s Dawn of War 2, a game they are still doing a lot of balancing for. This is, after all, a beta. Still, Future publishing has had no problem running reviews of the RTS. Considering the prevalence of balance patches throughout the […]
Entries from January 29th, 2009
Starcraft for Credit?
January 28th, 2009 · 18 Comments · Blizzard, Education
According to Starcraft Wire, Berkeley is giving students a chance to earn college credit by playing Starcraft. From the course description: What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real […]
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Podcasting
January 27th, 2009 · 9 Comments · Blogs, Me, Media
This weekend, I’ll join a friend on his initial podcast. I’ll have more on the details once they are worked out. I’ve never been on a podcast before, and I haven’t been on TV or the radio since high school. I hope my stutter doesn’t reappear. But it has, once again, led me to consider […]
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12th Annual AIAS Awards
January 26th, 2009 · Comments Off on 12th Annual AIAS Awards · AIAS, Awards
The nominees for the Academy of Interactive Arts and Sciences awards have been announced. The strategy and simulation nominees are: * Advance Wars: Days of Ruin – Nintendo – Intelligent Systems * Command & Conquer: Red Alert 3 – Electronic Arts – EA Los Angeles * Sid Meier’s Civilization Revolution – 2K Games – Firaxis […]
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Designing an Economy
January 24th, 2009 · 5 Comments · Blogs, Design
Even though our leaders have no clear idea about how a modern economy actually works, Maxis’s Soren Johnson has put a lot of thought into how to make a economy work in games. Unfortunately, the market dynamics of these games tend to repeat themselves, with prices usually bottoming out once the players’ total production overwhelms […]
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Game Design Panels at GDC
January 22nd, 2009 · 6 Comments · GDC
So far it looks like I’ve been passed over for an official invite to the now smaller and more focused Game Developers’ Conference. Which is too bad, because these look really interesting talks. A game design challenge about sex and autobiography, Big Huge Games opening up about their RPG, iterative design in Mass Effect 2… […]
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