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Entries from September 14th, 2008

Solium Infernum Updates

September 14th, 2008 · 2 Comments · Cryptic Comet, Design, Preview

Just a reminder that the last month or so has been chock full of design diary stuff about Vic Davis’s upcoming Solium Infernum. Some highlights. My design goal was to incorporate both known and hidden information into a system that let you try and get a feel for how combats might resolve but had enough […]

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Dear Gamestop

September 12th, 2008 · 12 Comments · Industry

In a political season full of the usual misinformation, misunderstandings and outright lies, it’s not surprising that Gamestop’s Bob McKenzie would say: We’re not saying we won’t be impacted at all by digital distribution, but the average customer isn’t going to have the patience for a 72-hour download for a game on their system I […]

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Romance Review

September 11th, 2008 · 8 Comments · Crispy Gamer, Review

Romance of the Three Kingdoms XI is worth a look. It’s not the kind of game that I would play every night, and I still don’t feel like I have a firm grasp of the diplomacy or on how many retainers I should actually have to start with to get a fair shot. But I […]

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No More Ensemble

September 10th, 2008 · 5 Comments · Ensemble, Industry

I’d love to get a direct quote from any of the very talented designers at Ensemble (Dave Pottinger, Greg Street, Bruce Shelley) but we’ll have to make do with Microsoft’s official statements. Some outstanding questions: 1) What about Halo Wars‘s post-release support? How does the end of Ensemble impact the chances of downloadable content or […]

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Jeff Green’s New Blog

September 10th, 2008 · Comments Off on Jeff Green’s New Blog · Blogs

It’s going on the blog roll, even though I’m not sure how much Jeff can actually say about how evil EA is. Glad that Greenspeak is still active in one way or another.

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Now You’re Pushing It

September 9th, 2008 · Comments Off on Now You’re Pushing It · Electronic Arts

Sims 3 is well along in development, but that’s not stopping EA from squeezing every last shekel they can out of Sims 2 users. Mansion and garden stuff? Will my working stiff Sims even get close to needing mansion stuff? This expansion is targeting the architects and home decorating sub-tier of the Sims audience, of […]

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