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Entries from July 11th, 2008

More Spore

July 11th, 2008 · 2 Comments · Design, Electronic Arts, Industry

Today, Brandon Sheffield and Chris Remo interview Soren Johnson at Gamasutra. They mostly focus on Spore, but also there is some general commentary about strategy gaming, publisher expectations and designing without a core audience in mind. Some snippets: For example, we have a super-weapon system, which is something that came along maybe six months ago, […]

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A Comment on Comments

July 11th, 2008 · 8 Comments · Blogs

For some reason, a lot of not-spam comments are getting caught in my spam filter. A real pain, especially when regular commenters get caught and I have to check my spam list to see what gets stuck. If you register on the site (there’s a form on the right sidebar), you shouldn’t have any trouble […]

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Is Nostalgia Worth Ten Bucks to You?

July 10th, 2008 · 8 Comments · Industry, Retro

Good Old Games is a new game download system that will focus on delivering the games from yesteryear to your hard drive, all for between five and ten bucks. I suppose it’s not a bad idea, but we already have Gametap, right? Competition is good, of course, but a lot will depend on the ease […]

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Enhanced Children of the Nile

July 8th, 2008 · 2 Comments · City Builder, Tilted Mill

If you missed Children of the Nile the first time around, here’s your chance to get it on Steam. If you already have it, it looks like you’ll have to wait a couple of days until the free update with the enhancements becomes available. I gave CotN 4/5 in Computer Games magazine when it first […]

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Ensemble and Console RTS

July 8th, 2008 · 8 Comments · Consoles, Ensemble, RTS

I need to check my blogroll more often since I missed this post from Bruce Shelley about many things. Most importantly, it says a few things about how their RTS Halo Wars will be controlled on the console. I may have mentioned many blogs ago that we reprogrammed Age of Mythology to be playable with […]

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Quote? Misquote? Cite?

July 7th, 2008 · 10 Comments · Blogs, Design, Industry

The best thing about the internet is that hyperlinking lets you direct readers to your sources. The worst thing about the internet is that nobody bothers pointing out their print sources. This came to mind when I finally got around to reading Chris Bateman’s critique of the Sid Meier bromide that a game is “a […]

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