Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general.
The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you get new people to play the game? Where do narrative and graphics fit as the genre pushes forward?
EDIT: Since this post, I’ve started my own strategy game themed podcast – Three Moves Ahead. Give us a listen.
Vimes // Feb 22, 2008 at 10:17 am
The usual subjects indeed – nothing innovative – even sins has just copied MMORTS and tried to make it single player (badly). For innovation in RTS you have to think outside of your usual grey walls and look around. No mention – as per – of MMORTS – which has existed since 1998. LOL. Experts eh