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Entries from November 13th, 2007

Light Blogging for a While

November 13th, 2007 · 5 Comments · Me

The Thanksgiving holiday will be here soon, so I have to do prep for a family holiday. That means cleaning, shopping, buying mints for pillows, etc. so there won’t be a lot of new content here for the next ten days. I will, however, give you a few incomplete thoughts about things I am playing. […]

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How Did QA Miss This?

November 8th, 2007 · 9 Comments · Patches

From the 1.1 patch notes for Empire Earth III: Modern era submarines no longer shoot torpedoes at airplanes

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Starting at the Cliff Face

November 8th, 2007 · 8 Comments · Blogs, Design

Zack Hiwiller has recently posted one of those essays that makes you nod your head in agreement and silently tell yourself that this is what you’ve been complaining about for years. Sports games are too hard. More precisely, they are very difficult for new or lapsed gamers to get into; they require you to have […]

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November Strategy Preview

November 6th, 2007 · 1 Comment · Preview

I was supposed to do this yesterday; it’s a first Monday of the month thing. But a delay for real content isn’t a bad thing. November 6 – Empire Earth III (Vivendi/Mad Doc), Supreme Commander: Forged Alliance (THQ/Gas Powered Games), Viva Pinata (Microsoft/Rare) November 13 – Fantasy Wars (Atari/Ino-Co) November 15 – Left Behind: Eternal […]

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Joining an Eventful Discussion

November 5th, 2007 · 10 Comments · Cryptic Comet, Design, Imperium

It’s always nice when two independent developers disagree with each other on design stuff. Vic Davis of Cryptic Comet, home of Armageddon Empires, recently posted a mini-dissertation on the role that events play in strategy games. He compiled a list of the purpose that events can play and how they can be used to challenge […]

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The Limits of Authorship

November 2nd, 2007 · 13 Comments · Industry

You know you’ve made it when someone calls you out on shoddy journalism because they know how to write your articles better than you do. I’m a hack! Mr. Goldberg’s reasonable (but out of place) point makes me question the persistence of authorship in game franchising. For how long should game journalists be expected to […]

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