I’ve always thought that gaming journalism wasn’t doing enough to serve the already dominant 16-25 male demographic. How can we do more to attract this underappreciated audience? Why not revive the failed PC Accelerator magazine, the lad-mag for nerds that stuck Stevie Case in sexy schoolteacher poses in 2000? Because if there’s one thing this […]
Entries from September 6th, 2007
Combat Mission: Shock Force Review
September 5th, 2007 · 5 Comments · Battlefront, Review, Wargames
My long delayed review of Combat Mission: Shock Force is up at Gameshark. Apologies for the crappy screenshots. The 1.01 version I played was a significant improvement from the 1.00 version that I derided a couple of months ago, derision that led to an influx of visitors from the Battlefront forums. (“Few stayed to bowl.”) […]
Tags:
September Strategy Preview
September 4th, 2007 · 5 Comments · Preview
Labor Day has always had more significance to me than New Year’s Day since my life has been dictated by the rhythm of the schools for so long. So Happy New Year. We begin to see the number of strategy titles grow, too, as we march towards the holiday season. September 3 – Seven Kingdoms: […]
Tags:
The Seven Starting Questions
September 3rd, 2007 · Comments Off on The Seven Starting Questions · Design
From Game, Set, Watch I see that Warren Spector has a design blog now. His latest post has the Seven Questions that, in his mind, can help a designer decide whether or not to even bother with the next step. 1. What are we trying to do? What’s the core idea? 2. What’s the potential? […]
Tags:
Developer Interview: Martin Campion
September 1st, 2007 · 14 Comments · Education, History, Interview
A few months ago I wrote about a strategy game from the distant past, Medieval Lords: Soldier Kings of Europe. The game’s developer, Martin Campion, stumbled upon the entry and commented. He graciously agreed to answer a few questions on his experiences developing simulation games. Though Campion has been away from the computer game business […]
Tags: