Greg Costikyan has posted a comparative preview of Slitherine’s upcoming WW2 grand strategy game, Commander: Europe at War. Greg analyzes some of the design decisions in Europe at War in light of other attempts to model the conflict. It’s a brief essay on the mechanics of various games and how they mirror either good design […]
Entries from April 30th, 2007
Commander: Europe at War Preview
April 30th, 2007 · Comments Off on Commander: Europe at War Preview · Preview, Wargames, WW2
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Who buys these?
April 27th, 2007 · 11 Comments · Industry
It looks like we’ll be getting a novelization of Command and Conquer 3. I’m sure it will be as full of literary goodness as the novelizations of Baldur’s Gate, Halo and Warcraft. If it approaches the almost readable Alpha Centauri novels, it will be a freaking miracle. This week’s Games for Windows podcast has a […]
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Patching News
April 26th, 2007 · 3 Comments · Patches
Though it’s not an expansion pack, there is a new patch for Rise of Legends. You can read the details of the 2.5 patch at Big Huge Games. This gives me an excuse to load the game again. It’s been sitting there unused for a few months. Meanwhile, just as I get back to competence […]
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Ancient Wars: Sparta
April 26th, 2007 · Comments Off on Ancient Wars: Sparta · Ancients, RTS
In my effort to be a full service hub for marginal games related to ancient history, Rob Fahey recently reviewed Ancient Wars: Sparta, and, from my time with the game, his final evaluation seems to have hit the nail square on the head. I disagree with him on some of his specific comments, but we’re […]
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Gamer’s Bookshelf: Fifteen Decisive Battles of the World
April 23rd, 2007 · 6 Comments · Gamer's Bookshelf
As every game journalist knows, nothing gets eyeballs like a list. Ten most important this. Fifteen least appreciated that. Fifty sexiest. Hundred scariest. So it’s sort of right and proper to pay homage to one of the first big “list” books, the one that earned its otherwise negligible author eternal fame. Sir Edward Creasy was […]
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AgeOD’s American Civil War: Tutorial Tirade
April 21st, 2007 · 5 Comments · AGEOD, Civil War
Memo to developers: When you create an ingame tutorial, do everything you can to help the player. Telling me to move my troops to a region “three to the west” isn’t very helpful when the number of possible routes to the west is greater than one. It doesn’t hurt to highlight the key region, or […]
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