The Slashdot headline for the Gamasutra story in my most recent post is: Real-Time Strategy Games – Too Many Clicks? Maybe someone should tell them that Civ isn’t a real time game. Or to read the article.
Entries from August 24th, 2006
The Rule of Seven: Avoiding Turn-Based Click Fests
August 24th, 2006 · 1 Comment · Design
Over at Gamasutra, Philip Goetz has written an interesting (and a little infuriating) article about interface design in strategy games. After counting about 1000 clicks in a single turn of Civilization III, Goetz came to the conclusion that the UI needed a major overhaul. It took him too long to do any particular task. Trying […]
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Dominions 3 now golden
August 23rd, 2006 · Comments Off on Dominions 3 now golden · Uncategorized
Fantasy mish-mash Dominions 3: The Awakening is now gold. It will be available on October 2 for the low, low price of $54.95. That’s right. $54.95. For five dollars more, you can buy both Civilization IV and its expansion. You can get Rise of Legends for less. You can pre-order Caesar IV, which will be […]
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Medieval 2: Early Observations
August 22nd, 2006 · Comments Off on Medieval 2: Early Observations · Uncategorized
No, I haven’t gotten a good look at Medieval 2: Total War, but I’ve been following the previews and interviews quite closely. The first Medieval was a great game once you overlooked the psychic AI on the campaign map and Rome stands out as, to my mind, one of the finest real time/turn based hybrids […]
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Gamer’s Bookshelf: Bill James Baseball Abstracts
August 21st, 2006 · Comments Off on Gamer’s Bookshelf: Bill James Baseball Abstracts · Gamer's Bookshelf
I first became aware of Bill James through an article in Sport magazine about the stolen base. This was the early 80s when Whitey-ball and the exploits of Tim Raines and Rickey Henderson seemed as big news as the home run explosion has been in recent years. James was quoted as being skeptical of the […]
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Blogging Immortality
August 19th, 2006 · 1 Comment · Uncategorized
Game Daily’s Media Guy takes a shot at recommending how game bloggers can become “immortal”. In other words, how do you get people interested in what you have to offer? The anonymous author offers a lot of little bits of advice. There is, of course, no reason to do all of them. For each suggestion […]
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