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Entries Tagged as 'RTS'

Three Moves Ahead Episode 83: RUSE

September 23rd, 2010 · 18 Comments · Podcast, RTS, Three Moves Ahead, WW2

  This week, Rob takes the lead and sings the praises of RUSE, the new WW2 RTS from Ubisoft and Eugen Systems. Troy and Julian push him on the differences between the single and multiplayer components, whether it uses real deception and some rambling bits about World War 2 games in general. Listen here. RSS […]

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Age of Empires Online

August 17th, 2010 · 7 Comments · MMO, RTS

The Ensemble exiles who landed at Robot Entertainment are making an online RTS out of one of my favorite franchises. Marrying fresh features with classic RTS gameplay, Age of Empires Online pays tribute to the original game while incorporating a new look, feel, and approach that appeals to long-time fans, newcomers, and everyone in between. […]

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Real Time Strategy as True Wargames

August 10th, 2010 · 9 Comments · Blizzard, RTS

“Surrounded with trenches, Marius bided his time and paid no attention to the insults of the enemy. Publius Silo,who had the greatest authority and power among the Italians, once said to Marius, ‘If you are a great general, come down and fight us’; to which he answered, ‘No. If you are a great general, make […]

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Three Moves Ahead Episode 77: Starcraft 2 with Chris Remo

August 10th, 2010 · 13 Comments · Blizzard, Design, Podcast, RTS, Three Moves Ahead

  Troy – suffering from a splitting headache – is joined by Rob Zacny, Tom Chick (hooray) and Idle Thumbs/Gamasutra star Chris Remo before he heads off to join Irrational Games. The topic: Starcraft 2. Why does such a competitive, sports structured game like SC2 have such wide appeal? Is the single player campaign really […]

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Starcraft 2: Some Thoughts

August 4th, 2010 · 27 Comments · Blizzard, RTS

A full review of Starcraft 2 will be written and published and elaborated on later. It is also the topic of next week’s podcast. I think that the commercial success of Starcraft and Blizzard’s ability to sell ice to Inuit has some lessons for the strategy game market. I’ve been avoiding reading other people’s reviews, […]

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Hegemony: Philip of Macedon Review

June 25th, 2010 · 3 Comments · Ancients, Gameshark, Review, RTS

You can read my full thoughts on Hegemony at Gameshark. Hegemony is one of those games that makes me hate the fact we are expected to score reviews. How do I weigh the charm and intuitiveness of the design against the constant interruptions of rebellions and unexpected attacks? Am I expected to know how readers […]

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