A full review of Starcraft 2 will be written and published and elaborated on later. It is also the topic of next week’s podcast. I think that the commercial success of Starcraft and Blizzard’s ability to sell ice to Inuit has some lessons for the strategy game market. I’ve been avoiding reading other people’s reviews, [...]
Entries Tagged as 'RTS'
Hegemony: Philip of Macedon Review
June 25th, 2010 · 3 Comments · Ancients, Gameshark, Review, RTS
You can read my full thoughts on Hegemony at Gameshark. Hegemony is one of those games that makes me hate the fact we are expected to score reviews. How do I weigh the charm and intuitiveness of the design against the constant interruptions of rebellions and unexpected attacks? Am I expected to know how readers [...]
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Command & Conquer 4 Review: Breaking Rules
April 22nd, 2010 · 15 Comments · Electronic Arts, Gameshark, Review, RTS
I hated writing this review. I hated playing this game. I hated thinking about playing this game because I had to write the review. When people talk about strategy/RPG hybrids, I wonder how many of them mean a game like this where you need to play for hours and hours and hours just to see [...]
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Majesty 2 Kingmaker Update
April 21st, 2010 · 5 Comments · Me, RTS
As I noted a few days ago, the opening mission in the Kingmaker campaign is a pain in the ass. But I finally beat it by realizing that the easiest thing to do was just hunker down and forget about taking out bear dens or wolf dens that weren’t close to wandering heroes. So by [...]
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Difficult Problems
April 18th, 2010 · 8 Comments · Me, RTS
When it comes to RTSes, I’m not a noob. When I review a game, I start on “normal difficulty” to see how things work for the average gamer, but often bump it up to “hard” before long. I only pull back to “easy” when I need to see how a campaign story plays out and [...]
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Three Moves Ahead Episode 57: Supreme Commander and Command & Conquer 4
March 23rd, 2010 · 9 Comments · Electronic Arts, Gas Powered Games, Podcast, RTS, Three Moves Ahead
Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight. Why does SupCom 2′s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points [...]
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