I can’t say I blame them. Histwar, an ambitious Napoleonic strategy/wargame, has been in development forever and it says something about the state of independent publishing that Battlefront stuck it out this long. I do hope the game gets finished, of course, and that it is good. But all it would take is one or […]
Entries Tagged as 'Napoleonics'
November 5th, 2009 · 13 Comments · Battlefront, Indie Games, Industry, Napoleonics, Wargames
August 30th, 2009 · 1 Comment · Matrix, Napoleonics, Wargames, Western Civilization
I’ve been playing Crown of Glory: Emperor’s Edition over the weekend. It’s still a bit of a mess of a game interface wise, though better than it was. (Why doesn’t right click move units?) I need to study the economy a little more. And I still think the land battles are a distraction. I think […]
November 12th, 2008 · 2 Comments · Battlefront, Napoleonics
There are 40 new screenshots of the long in development Histwar: Les Grognards here. Pretty, but it looks awfully dark. Is it always raining in Europe? Or in a state of permanent twilight?
October 29th, 2008 · 14 Comments · Creative Assembly, Industry, Napoleonics
If you pre-order Empire: Total War, you will get Rome: Total War for free. Yeah, Rome is half a decade old. But I would think that most of the people who would consider pre-ordering Empire already have Rome. You can get it very cheaply now, after all. No word on whether or not Barbarian Invasion […]
April 22nd, 2008 · Comments Off on More Info On Empire · Creative Assembly, Napoleonics, Preview
There’s an interview with Creative Assembly’s James Russell up at IGN that adds some new details and the usual pre-release puffery. Things to note: The scale is a lot greater than previous Total War titles. The campaign map now encompasses not only the whole of Europe and the middle-East, but also North America and the […]
August 22nd, 2007 · 2 Comments · Creative Assembly, Napoleonics, Preview
Jason Ocampo has written an extended “first impressions” article on Empire: Total War. The highlights include a description of how the campaign scales in complexity as you move through it, giving you little to do and then more and then more. There will be a new engine and some new features, including garrisoning buildings and […]