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Entries Tagged as 'Shrapnel'

Shrapnel Reassures on 82nd Airborne

March 17th, 2008 · 8 Comments

Remember 82nd Airborne? No? You’re probably not the only one. The wargame has been in development for years, with barely a peep from anyone connected to the project. Shrapnel Games was formed specifically to deliver 82 Airborne, a sequel to Empire Interactive’s 101st Airborne.
Well, Shrapnel’s Timothy Brooks promises that it is still being worked on […]

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Tags: Shrapnel · WW2

New lands to proselytize

May 3rd, 2007 · 2 Comments

Dominions 3 was probably last year’s best grand strategy game. Best role playing game, too. And I still haven’t found time to explore all of it. So the news that the 3.08 patch includes two new nations is both thrilling and infuriating.
More nations and armies to control. Great!
More nations and armies to learn the […]

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Tags: Shrapnel

On Site Review: Air Assault Task Force

April 4th, 2007 · 1 Comment

I’ve come to the conclusion that you either get absorbed in what the ProSim games try to do or you don’t because the games won’t let you. Pat Proctor and company have spent their energies developing very serious real time wargames, paying little attention to vagaries like UI or in game help, focusing instead on […]

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Tags: Shrapnel

Indie Publishing Drama Take Three

March 26th, 2007 · No Comments

Via Tacticular Cancer.
After leaving Shrapnel Games last month in a confusing he said/she said over the completion/termination of 82nd Airborne, Boku Strategy Games has signed on with Shrapnel arch rival Matrix Games.
Boku is the maker of the Horse and Musket series - great 18th century warfare games in dire need of a spit and polish.

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Tags: Industry · Matrix · Shrapnel

Developer Interview: Kristoffer Osterman, Illwinter Games

December 11th, 2006 · No Comments

I’ve previously referred to the Dominions games as titles that demand study. No other series requires as much homework. But just like the real world, doing your homework has great rewards. Dominions 3: The Awakening is one of my top games of the year - and I haven’t really touched half of it yet.
Kristoffer Osterman […]

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Tags: Interview · Shrapnel

Developer Interview: Xavi Rubio

June 16th, 2006 · 2 Comments

I recently noted that Rise and Fall: Civilizations at War has some of the best RTS naval mechanics around. And, considering the dearth of good naval simulations out there, it’s nice when anyone pays attention to that military arm that Mahan considered the sine qua non of real power.
To that end, my latest developer interview […]

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Tags: Interview · Shrapnel