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Entries from December 21st, 2010

Jon Shafer Leaves Firaxis

December 21st, 2010 · 25 Comments · Firaxis

I don’t use LinkedIn a lot, but it’s not a bad resource to update your resume just in case someone needs it. It is also a great place to find out things. While I was updating today, I noticed that Civilization 5 lead, Jon Shafer had updated his work history: I have sent emails to […]

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Big Time Patch Week

December 20th, 2010 · 3 Comments · Firaxis, Patches, PCGamer, Stardock

Last week saw the unveiling of two huge patches for two huge turn based strategy games – in fact the two most disappointing games of the year in the eye of departing Fidgit blogger Tom Chick. I won’t go as far as Tom does regarding Civilization 5. It had a lot of AI problems, and […]

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The Chinese National Character

December 18th, 2010 · 12 Comments · Feature:Nations, History

What this is about, including full list. Chinese Civilization is one of those rare cultures that is simply too big for a rule set to capture well. I wrote about this problem earlier this year in my look at Emperor: Rise of the Middle Kingdom. That game tried to embody all five thousand years of […]

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Catching Up on the Portfolio

December 17th, 2010 · 1 Comment · Gameshark, Me, PCGamer, Podcast

What a last couple of months. So busy on the personal and professional side of things, helping other people with their stuff, reorganizing my office, and publishing all kinds of reviews and the like. Some things are written but not up. The portfolio will be updated later today. But here’s a quick update. Gameshark Sims […]

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Three Moves Ahead Episode 95: End Game Moves

December 16th, 2010 · 10 Comments · Podcast, Three Moves Ahead

  In response to a listener/reader question, Troy and Rob talk about end games that work and end games that don’t. What do we mean by the “end game”? What role do strictly defined victory conditions play in making an end game appealing? Can you avoid the late game drag? Apologies for the duet show. […]

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Seasonal Regrets

December 13th, 2010 · 36 Comments · Me

It has been a chaotic year in a lot of ways, and the podcast and my writing work – as great as they’ve been – have not always helped. As I look back through 2010, I see a couple of dozen games that I wanted to play or play more. The podcast schedule often meant […]

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